REM Level Ellriah

SET_GENERATE_SPEED(500)

MAX_CREATURES(PLAYER0,16)
MAX_CREATURES(PLAYER1,30)
MAX_CREATURES(PLAYER2,16)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,3)

START_MONEY(PLAYER0,9000)
START_MONEY(PLAYER1,15000)
START_MONEY(PLAYER2,15000)

ADD_CREATURE_TO_POOL(DRAGON,6)
ADD_CREATURE_TO_POOL(SORCEROR,4)
ADD_CREATURE_TO_POOL(ORC,4)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,5)
ADD_CREATURE_TO_POOL(TROLL,15)
ADD_CREATURE_TO_POOL(BILE_DEMON,5)
ADD_CREATURE_TO_POOL(SPIDER,3)
ADD_CREATURE_TO_POOL(TENTACLE,5)
ADD_CREATURE_TO_POOL(HELL_HOUND,5)

CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)

ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)

ROOM_AVAILABLE(PLAYER1,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER1,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER1,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)

MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,0)

MAGIC_AVAILABLE(PLAYER2,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_LIGHTNING,1,0)

DOOR_AVAILABLE(PLAYER1,MAGIC,1,0)
DOOR_AVAILABLE(PLAYER1,STEEL,1,0)
TRAP_AVAILABLE(PLAYER1,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(PLAYER1,LIGHTNING,1,0)

DOOR_AVAILABLE(PLAYER2,STEEL,1,0)
DOOR_AVAILABLE(PLAYER2,BRACED,1,0)
TRAP_AVAILABLE(PLAYER2,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER2,WORD_OF_POWER,1,0)

IF(PLAYER0,WORKSHOP > 0)
    ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
    DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
    DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
ENDIF

IF(PLAYER0,RESEARCH > 0)
    ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
    MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
ENDIF

IF(PLAYER0,ENTRANCE > 0)
    MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,1)
    ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
    ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,0)
    ROOM_AVAILABLE(PLAYER0,TRAINING,1,0)
    ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)
ENDIF


IF(PLAYER0,BARRACKS > 0)
    ROOM_AVAILABLE(PLAYER0,BARRACKS,1,1)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF

SET_FLAG(PLAYER0,FLAG0,0)

SET_FLAG(PLAYER1,FLAG1,0)

SET_TIMER(PLAYER1,TIMER1)
SET_TIMER(PLAYER1,TIMER4)

IF(PLAYER1,IMP <= 4)
    IF(PLAYER1,FLAG1 == 0)
        IF(PLAYER1,TIMER1 >= 2000)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER1,IMP,2,5,3,0)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER1,TIMER1)
        ENDIF
    ENDIF
ENDIF

IF(PLAYER1,TOTAL_CREATURES <= 12)
    IF(PLAYER1,FLAG1 == 0)
        IF(PLAYER1,TIMER4 >= 3000)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER1,DRAGON,2,3,8,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER1,BILE_DEMON,2,3,8,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER1,SPIDER,2,3,10,0)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER1,TIMER4)
        ENDIF
    ENDIF
ENDIF

SET_TIMER(PLAYER2,TIMER0)

IF(PLAYER2,DUNGEON_DESTROYED == 1)
    MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,1)
    MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,1,1)
    MAGIC_AVAILABLE(PLAYER0,POWER_PROTECT,1,1)
    MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,1)
    DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
    TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    TRAP_AVAILABLE(PLAYER0,LAVA,1,0)
ENDIF

CREATE_PARTY(GOODY)
    ADD_TO_PARTY(GOODY,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(GOODY,WIZARD,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(GOODY,WITCH,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(GOODY,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(GOODY,WIZARD,8,0,ATTACK_ENEMIES,0)

CREATE_PARTY(AVATAR)
    ADD_TO_PARTY(AVATAR,AVATAR,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(AVATAR,SAMURAI,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(AVATAR,KNIGHT,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(AVATAR,VAMPIRE,8,0,ATTACK_ENEMIES,0)

CREATE_PARTY(KNIGHT)
    ADD_TO_PARTY(KNIGHT,KNIGHT,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(KNIGHT,WIZARD,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(KNIGHT,WITCH,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(KNIGHT,SAMURAI,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(KNIGHT,GIANT,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(KNIGHT,SAMURAI,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(KNIGHT,GIANT,9,0,ATTACK_ENEMIES,0)

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,GOODY,3,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,5,8,10,300)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,7,8,10,300)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,GOODY,8,1)
ENDIF

IF_ACTION_POINT(9,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,9,6,10,300)
ENDIF

IF_ACTION_POINT(11,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,VAMPIRE,11,1,8,1000)
ENDIF

IF_ACTION_POINT(10,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KNIGHT,10,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,goody,-1,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    QUICK_OBJECTIVE(2,"The Avatar isn't pleased...he vows vengence.",PLAYER0)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    SET_TIMER(PLAYER0,TIMER0)
    QUICK_OBJECTIVE(3,"The Avatar has finally readied his forces and seeks his promised vengence.",PLAYER0)
ENDIF

IF(PLAYER0,TIMER0 > 950)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,GOODY,-1,1)
    SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF(PLAYER0,FLAG0 == 1)
    IF(PLAYER_GOOD,AVATAR == 0)
        WIN_GAME
    ENDIF
ENDIF


QUICK_OBJECTIVE(1,"Keep your vampires happy and alive...you're going to need them.",PLAYER0)
