REM ********************************************
REM
REM Script for Level Attack
REM
REM ********************************************

COMPUTER_PLAYER(PLAYER1,2)

SET_GENERATE_SPEED(400)

MAX_CREATURES(ALL_PLAYERS,20)

START_MONEY(ALL_PLAYERS,60000)

ADD_CREATURE_TO_POOL(BUG,30)
ADD_CREATURE_TO_POOL(FLY,30)
ADD_CREATURE_TO_POOL(SORCEROR,40)
ADD_CREATURE_TO_POOL(ORC,40)
ADD_CREATURE_TO_POOL(TROLL,50)
ADD_CREATURE_TO_POOL(DEMONSPAWN,30)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,50)
ADD_CREATURE_TO_POOL(DRAGON,50)

CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)


CREATE_PARTY(HERO1)
    ADD_TO_PARTY(HERO1,GIANT,8,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO1,WITCH,10,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO1,GIANT,9,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(HERO1,DWARFA,10,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO1,DWARFA,8,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(HERO2)
    ADD_TO_PARTY(HERO2,WIZARD,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO2,KNIGHT,9,3000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO2,GIANT,9,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(HERO2,DWARFA,10,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO2,KNIGHT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO2,DWARFA,9,50,ATTACK_ENEMIES,0)

CREATE_PARTY(HERO3)
    ADD_TO_PARTY(HERO3,GIANT,9,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(HERO3,DWARFA,10,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO3,GIANT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO3,WIZARD,8,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO3,KNIGHT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO3,KNIGHT,9,3000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO3,GIANT,9,1000,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(HERO4)
    ADD_TO_PARTY(HERO4,DWARFA,10,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO4,KNIGHT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO4,DWARFA,9,50,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO4,KNIGHT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO4,GIANT,9,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(HERO4,DWARFA,10,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HERO4,DWARFA,9,50,ATTACK_ENEMIES,0)

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO3,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO4,-1,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO3,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO4,-2,1)
ENDIF

REM Player		Variable		Comparison	Value

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    
    REM The player the party is assigned to	Party Name	Action Point or Hero Door	Number of copies of party
    
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO1,1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO2,1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO3,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO4,2,1)
    
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
