REM ***Script for DogWorld**

SET_GENERATE_SPEED(425)

MAX_CREATURES(PLAYER0,22)

START_MONEY(PLAYER0,50000)

SET_CREATURE_MAX_LEVEL(PLAYER0,DRAGON,9)
SET_CREATURE_MAX_LEVEL(PLAYER0,SORCEROR,9)
SET_CREATURE_MAX_LEVEL(PLAYER0,VAMPIRE,9)

ADD_CREATURE_TO_POOL(ORC,4)
ADD_CREATURE_TO_POOL(TROLL,3)
ADD_CREATURE_TO_POOL(BILE_DEMON,3)
ADD_CREATURE_TO_POOL(SORCEROR,6)
ADD_CREATURE_TO_POOL(DRAGON,3)
ADD_CREATURE_TO_POOL(DEMONSPAWN,3)

CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,0,5)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)


CREATE_PARTY(hounds)
    ADD_TO_PARTY(hounds,HELL_HOUND,8,300,ATTACK_ENEMIES,0)

CREATE_PARTY(houndsa)
    ADD_TO_PARTY(houndsa,HELL_HOUND,10,300,ATTACK_ENEMIES,0)

SET_FLAG(PLAYER0,FLAG0,0)
SET_TIMER(PLAYER0,TIMER0)

IF(PLAYER0,FLAG0 == 0)
    IF(PLAYER0,TIMER0 >= 36800)
        SET_FLAG(PLAYER0,FLAG0,1)
        SET_TIMER(PLAYER0,TIMER1)
    ENDIF
ENDIF

IF(PLAYER0,FLAG0 == 1)
    IF(PLAYER0,TIMER1 >= 2100)
        NEXT_COMMAND_REUSABLE
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOUNDS,1,5)
        NEXT_COMMAND_REUSABLE
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOUNDSA,2,3)
        NEXT_COMMAND_REUSABLE
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOUNDS,2,5)
        NEXT_COMMAND_REUSABLE
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOUNDSA,1,3)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER0,TIMER1)
    ENDIF
ENDIF

IF(PLAYER0,FLAG0 == 1)
    IF(PLAYER0,TIMER0 >= 52500)
        SET_FLAG(PLAYER0,FLAG0,2)
    ENDIF
ENDIF

IF(PLAYER0,FLAG0 == 2)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        WIN_GAME
    ENDIF
ENDIF

QUICK_OBJECTIVE(10,"The heroes will be sending their hounds against you. You have time to prepare, so prepare well. As aid, you've been given 5 Magic doors. Use them wisely, for you can't produce more.",PLAYER0)
