REM Play Level Gainer
REM Published by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)
MAX_CREATURES(PLAYER0,40)
START_MONEY(PLAYER0,20000)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,3)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)

REM ********** settings **********



IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,7500)
SET_CREATURE_ARMOUR(KNIGHT,255)

REM ********** Party's **********


CREATE_PARTY(PATROLX)
    ADD_TO_PARTY(PATROLX,MONK,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,WIZARD,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,BARBARIAN,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,GIANT,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,GIANT,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,ARCHER,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,GIANT,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,GIANT,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,GIANT,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,BARBARIAN,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,BARBARIAN,9,300,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,FAIRY,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,FAIRY,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,FAIRY,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,ARCHER,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,WITCH,9,300,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,SAMURAI,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,THIEF,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,THIEF,9,300,ATTACK_ENEMIES,0)

CREATE_PARTY(LORD)
    ADD_TO_PARTY(LORD,ARCHER,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,ARCHER,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,ARCHER,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,ARCHER,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,WIZARD,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,KNIGHT,9,3000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,KNIGHT,10,5000,ATTACK_ENEMIES,0)

CREATE_PARTY(LORDX)
    ADD_TO_PARTY(LORDX,ARCHER,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORDX,ARCHER,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORDX,SAMURAI,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORDX,SAMURAI,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORDX,WIZARD,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORDX,KNIGHT,10,3000,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER0,TOTAL_CREATURES >= 40)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,15,77,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,15,13,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,15,10,1,1000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,14,20,1,0)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,6,8,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,6,8,10,0)
    IF_ACTION_POINT(13,PLAYER0)
        ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
    ENDIF
ENDIF

IF_ACTION_POINT(12,PLAYER0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,7,ACTION_POINT,12,8,300)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,8,ACTION_POINT,12,8,300)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,9,ACTION_POINT,12,8,300)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,10,ACTION_POINT,12,8,300)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,11,ACTION_POINT,12,8,300)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LORD,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-1,1)
    IF(PLAYER_GOOD,KNIGHT == 0)
        SET_FLAG(PLAYER_GOOD,FLAG0,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LORDX,-2,1)
        IF(PLAYER_GOOD,KNIGHT == 0)
            WIN_GAME
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(16,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,4,4,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,4,6,10,0)
ENDIF

SET_FLAG(PLAYER_GOOD,FLAG0,0)

REM *** Hero Gaining ***
IF_ACTION_POINT(3,PLAYER0)
    SET_TIMER(PLAYER_GOOD,TIMER0)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    IF(PLAYER_GOOD,FLAG0 == 0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,2,1,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,14,1,10,0)
        SET_TIMER(PLAYER_GOOD,TIMER6)
        IF(PLAYER_GOOD,TIMER6 >= 400)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,2,1,10,0)
            NEXT_COMMAND_REUSABLE
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,14,1,10,0)
            NEXT_COMMAND_REUSABLE
            SET_TIMER(PLAYER_GOOD,TIMER6)
        ENDIF
    ENDIF
ENDIF
IF(PLAYER_GOOD,TIMER0 >= 400)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,2,10,0)
    SET_TIMER(PLAYER_GOOD,TIMER1)
ENDIF
IF(PLAYER_GOOD,TIMER0 >= 800)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,2,10,0)
    SET_TIMER(PLAYER_GOOD,TIMER2)
ENDIF
IF(PLAYER_GOOD,TIMER0 >= 1200)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,2,10,0)
    SET_TIMER(PLAYER_GOOD,TIMER3)
ENDIF
IF(PLAYER_GOOD,TIMER0 >= 1600)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-1,2,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-1,1,10,0)
    SET_TIMER(PLAYER_GOOD,TIMER4)
ENDIF
IF(PLAYER_GOOD,TIMER0 >= 2400)
    IF(PLAYER_GOOD,FLAG0 == 0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-2,2,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,1,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-2,1,10,0)
        SET_TIMER(PLAYER_GOOD,TIMER5)
    ENDIF
ENDIF
IF(PLAYER_GOOD,TIMER1 >= 2800)
    IF(PLAYER_GOOD,FLAG0 == 0)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,2,10,0)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER_GOOD,TIMER1)
    ENDIF
ENDIF
IF(PLAYER_GOOD,TIMER2 >= 2800)
    IF(PLAYER_GOOD,FLAG0 == 0)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,2,10,0)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER_GOOD,TIMER2)
    ENDIF
ENDIF
IF(PLAYER_GOOD,TIMER3 >= 2800)
    IF(PLAYER_GOOD,FLAG0 == 0)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,2,10,0)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER_GOOD,TIMER3)
    ENDIF
ENDIF
IF(PLAYER_GOOD,TIMER4 >= 2800)
    IF(PLAYER_GOOD,FLAG0 == 0)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-1,2,10,0)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-1,1,10,0)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER_GOOD,TIMER4)
    ENDIF
ENDIF
IF(PLAYER_GOOD,TIMER5 >= 2800)
    IF(PLAYER_GOOD,FLAG0 == 0)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-2,2,10,0)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,1,10,0)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-2,1,10,0)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER_GOOD,TIMER5)
    ENDIF
ENDIF
