REM Cold War

REM ####### REALM #######

SET_GENERATE_SPEED(1023)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER3,32767)
START_MONEY(PLAYER2,32767)
START_MONEY(PLAYER1,32767)
START_MONEY(PLAYER_GOOD,9999999)

MAX_CREATURES(PLAYER0,22)

MAX_CREATURES(PLAYER2,34)
MAX_CREATURES(PLAYER1,34)


ALLY_PLAYERS(PLAYER1,PLAYER2)
ALLY_PLAYERS(PLAYER_GOOD,PLAYER2)
ALLY_PLAYERS(PLAYER_GOOD,PLAYER1)
ALLY_PLAYERS(PLAYER_GOOD,PLAYER3)

COMPUTER_PLAYER(PLAYER1,1)
COMPUTER_PLAYER(PLAYER2,1)
COMPUTER_PLAYER(PLAYER3,0)
COMPUTER_PLAYER(PLAYER_GOOD,0)

SET_CREATURE_STRENGTH(DEMONSPAWN,127)
SET_CREATURE_HEALTH(DEMONSPAWN,1023)
SET_CREATURE_ARMOUR(DEMONSPAWN,71)
SET_CREATURE_FEAR(DEMONSPAWN,7)

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,4095)
SET_CREATURE_ARMOUR(KNIGHT,255)
SET_CREATURE_FEAR(KNIGHT,7)

SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)
SET_COMPUTER_CHECKS(PLAYER2,"CHECK FOR NEUTRAL PLACES",15000,0,0,0,65000)
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR QUICK ATTACK",700,70,3000,8,12500)
SET_COMPUTER_PROCESS(PLAYER1,"ATTACK SAFE ATTACK",0,70,8,70,0)
SET_COMPUTER_CHECKS(PLAYER2,"CHECK FOR QUICK ATTACK",700,70,3000,8,12500)
SET_COMPUTER_PROCESS(PLAYER2,"ATTACK SAFE ATTACK",0,70,8,70,0)
SET_COMPUTER_PROCESS(PLAYER1,"ATTACK PLAN 1",-1,100,17,100,0)
SET_COMPUTER_PROCESS(PLAYER2,"ATTACK PLAN 1",-1,100,17,100,0)

REM ####### POOL #######

ADD_CREATURE_TO_POOL(IMP,25)
ADD_CREATURE_TO_POOL(FLY,25)
ADD_CREATURE_TO_POOL(BUG,25)
ADD_CREATURE_TO_POOL(SPIDER,25)
ADD_CREATURE_TO_POOL(DEMONSPAWN,25)
ADD_CREATURE_TO_POOL(SORCEROR,25)
ADD_CREATURE_TO_POOL(BILE_DEMON,25)
ADD_CREATURE_TO_POOL(TROLL,25)
ADD_CREATURE_TO_POOL(ORC,25)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)
ADD_CREATURE_TO_POOL(SKELETON,25)
ADD_CREATURE_TO_POOL(HELL_HOUND,25)
ADD_CREATURE_TO_POOL(VAMPIRE,25)
ADD_CREATURE_TO_POOL(TENTACLE,25)
ADD_CREATURE_TO_POOL(HORNY,25)
ADD_CREATURE_TO_POOL(BARBARIAN,25)
ADD_CREATURE_TO_POOL(SAMURAI,25)

REM ####### MONSTERS #######
REM PLAYER0

CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER1,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER1,HORNY,1,1)

CREATURE_AVAILABLE(PLAYER2,BUG,1,1)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER2,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER2,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER2,HORNY,1,1)

CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,HORNY,1,1)

REM ####### ROOMS #######
REM PLAYER0

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,0)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER2,BRIDGE,1,1)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER2,PRISON,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER2,GRAVEYARD,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

REM ####### SPELLS #######
REM PLAYER0

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_CALL_TO_ARMS,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_CALL_TO_ARMS,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER3,POWER_DESTROY_WALLS,1,0)

REM ####### WORKSHOP #######

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,12)
DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
DOOR_AVAILABLE(PLAYER1,STEEL,1,8)
DOOR_AVAILABLE(PLAYER2,STEEL,1,8)
DOOR_AVAILABLE(PLAYER3,STEEL,1,8)
TRAP_AVAILABLE(PLAYER3,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)

REM ####### PARTIES #######

REM FOR TUNNELLER PARTIES 6 CREATURES, NOT 7
REM WIZARDBARBARIANARCHERMONKDWARFAKNIGHTAVATARTUNNELLERWITCHGIANTFAIRYTHIEFSAMURAI
REM IMPHORNYSKELETONTROLLDRAGONDEMONSPAWNFLYDARK_MISTRESSSORCERORBILE_DEMONBUGVAMPIRESPIDERHELL_HOUNDGHOSTTENTACLEORC

CREATE_PARTY(CHAOS)
    ADD_TO_PARTY(CHAOS,WIZARD,8,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(CHAOS,BARBARIAN,8,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(CHAOS,MONK,9,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(CHAOS,MONK,9,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(CHAOS,BARBARIAN,8,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(CHAOS,DWARFA,7,400,ATTACK_ROOMS,0)

CREATE_PARTY(STEAL)
    ADD_TO_PARTY(STEAL,SAMURAI,7,800,DEFEND_PARTY,0)
    ADD_TO_PARTY(STEAL,SAMURAI,7,800,DEFEND_PARTY,0)
    ADD_TO_PARTY(STEAL,SAMURAI,7,800,DEFEND_PARTY,0)
    ADD_TO_PARTY(STEAL,THIEF,10,0,STEAL_SPELLS,0)
    ADD_TO_PARTY(STEAL,THIEF,7,0,STEAL_SPELLS,0)
    ADD_TO_PARTY(STEAL,DWARFA,4,100,ATTACK_ROOMS,0)

CREATE_PARTY(LOW)
    ADD_TO_PARTY(LOW,SAMURAI,6,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(LOW,SAMURAI,6,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(LOW,SAMURAI,6,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(LOW,SAMURAI,6,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(LOW,MONK,7,200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(LOW,WIZARD,7,800,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(TEN)
    ADD_TO_PARTY(TEN,SAMURAI,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TEN,SAMURAI,9,1000,DEFEND_PARTY,0)
    ADD_TO_PARTY(TEN,BARBARIAN,6,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(TEN,MONK,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TEN,GIANT,10,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(TEN,WIZARD,10,800,ATTACK_ENEMIES,0)

CREATE_PARTY(SPROOKJES)
    ADD_TO_PARTY(SPROOKJES,DWARFA,4,100,STEAL_GOLD,0)
    ADD_TO_PARTY(SPROOKJES,DWARFA,7,200,STEAL_GOLD,0)
    ADD_TO_PARTY(SPROOKJES,FAIRY,5,300,STEAL_GOLD,0)
    ADD_TO_PARTY(SPROOKJES,FAIRY,6,400,STEAL_GOLD,0)
    ADD_TO_PARTY(SPROOKJES,FAIRY,7,500,STEAL_GOLD,0)
    ADD_TO_PARTY(SPROOKJES,FAIRY,10,600,STEAL_GOLD,0)


REM ####### CLIMAX #######
IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED == 1)
    IF(PLAYER1,DUNGEON_DESTROYED == 1)
        MAX_CREATURES(PLAYER3,34)
        ROOM_AVAILABLE(PLAYER3,TREASURE,1,1)
        ROOM_AVAILABLE(PLAYER3,LAIR,1,1)
        ROOM_AVAILABLE(PLAYER3,GARDEN,1,1)
        ROOM_AVAILABLE(PLAYER3,TRAINING,1,1)
        ROOM_AVAILABLE(PLAYER3,RESEARCH,1,1)
        ROOM_AVAILABLE(PLAYER3,BRIDGE,1,1)
        MAGIC_AVAILABLE(PLAYER3,POWER_IMP,1,1)
        MAGIC_AVAILABLE(PLAYER3,POWER_CALL_TO_ARMS,1,1)
        MAGIC_AVAILABLE(PLAYER_GOOD,POWER_SPEED,1,1)
        CREATURE_AVAILABLE(PLAYER3,SAMURAI,1,1)
        CREATURE_AVAILABLE(PLAYER3,SORCEROR,1,1)
        CREATURE_AVAILABLE(PLAYER3,ORC,1,1)
        CREATURE_AVAILABLE(PLAYER3,BARBARIAN,1,1)
        MAGIC_AVAILABLE(PLAYER_GOOD,POWER_SPEED,1,1)
        SET_TIMER(PLAYER0,TIMER0)
        IF(PLAYER3,TOTAL_CREATURES == 0)
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,-1,1)
            IF(PLAYER3,DUNGEON_DESTROYED == 0)
                ADD_CREATURE_TO_LEVEL(PLAYER3,IMP,1,8,3,500)
                ADD_CREATURE_TO_LEVEL(PLAYER3,SAMURAI,1,8,8,400)
            ENDIF
        ENDIF
    ENDIF
ENDIF

IF(PLAYER0,TIMER0 > 2400)
    ADD_CREATURE_TO_LEVEL(PLAYER3,IMP,1,8,3,500)
    ADD_CREATURE_TO_LEVEL(PLAYER3,SAMURAI,1,5,9,400)
    ADD_CREATURE_TO_LEVEL(PLAYER3,MONK,1,4,8,400)
ENDIF

IF(PLAYER0,TIMER0 > 9600)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,-2,DUNGEON,0,10,0)
ENDIF

IF(PLAYER0,TIMER0 > 13400)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,3,DUNGEON,0,10,0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,4,DUNGEON,0,10,0)
ENDIF

IF(PLAYER0,TIMER0 > 20000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SPROOKJES,-3,2)
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED == 1)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,SPROOKJES,-3,DUNGEON,0,5,0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STEAL,8,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LOW,-1,1)
    MAGIC_AVAILABLE(PLAYER_GOOD,POWER_CONCEAL,1,1)
ENDIF


IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        WIN_GAME
    ENDIF
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED == 0)
    IF(PLAYER1,DUNGEON_DESTROYED == 1)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,-2,DUNGEON,0,10,0)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,3,DUNGEON,0,10,0)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,4,DUNGEON,0,10,0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,-1,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SPROOKJES,-3,1)
        MAGIC_AVAILABLE(PLAYER_GOOD,POWER_SPEED,1,1)
    ENDIF
ENDIF



REM ####### OCCURENCES #######


REM ADD_CREATURE_TO_LEVEL(PLAYER?,[MONSTER],AP,[AMOUNT],[EXP LEVEL],[MONEY])
REM ADD_TUNNELLER_PARTY_TO_LEVEL([player],[party name],[action point],[head for],[action point/target player],[experience],[gold])
REM ADD_TUNNELLER_TO_LEVEL([player],[action point],[head for],[action point/target player],[experience],[gold])
REM ADD_PARTY_TO_LEVEL(PLAYER?,[party name],[action point],[COPIES])
REM SET_TIMER(PLAYER0,TIMER0)
REM DISPLAY_OBJECTIVE(DATA.TXT_NR,PLAYER0)
REM DISPLAY_INFORMATION(DATA.TXT_NR,PLAYER0)


REM IN "IF(PLAYER0,BRIDGE > 0)", YOU CAN EXCHANGE "BRIDGE" FOR ALL THINGS, LIKE A MONSTER ;AMOUNT, TRAPS ;AMOUNT, TIMER ;UNITS
REM MONEY GAME_TURN TOTAL_IMPS TOTAL_CREATURES TOTAL_RESEARCH TOTAL_DOORS TOTAL_AREA TOTAL_CREATURES_LEFT CREATURES_ANNOYED BATTLES_WON BATTLES_LOST ROOMS_DESTROYED SPELLS_STOLEN TIMES_BROKEN_INTO DUNGEON_DESTROYED CREATURES_SCAVENGED_LOST CREATURES_SCAVENGED_GAINED ALL_DUNGEONS_DESTROYED
REM == | != | > | < | <= | >=

IF(PLAYER0,GRAVEYARD > 0)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ENDIF

IF(PLAYER0,PRISON > 0)
    ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
ENDIF

IF(PLAYER0,WORKSHOP > 0)
    ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ENDIF

IF(PLAYER0,GUARD_POST > 0)
    ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,1)
ENDIF

IF(PLAYER1,BRIDGE > 0)
    ROOM_AVAILABLE(PLAYER1,BRIDGE,1,1)
ENDIF

IF(PLAYER2,BRIDGE > 0)
    ROOM_AVAILABLE(PLAYER2,BRIDGE,1,1)
ENDIF


IF_ACTION_POINT(2,PLAYER0)
    MAGIC_AVAILABLE(PLAYER_GOOD,POWER_CHICKEN,1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,CHAOS,5,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,5,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SPROOKJES,-3,1)
ENDIF


IF_ACTION_POINT(7,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STEAL,8,1)
ENDIF


IF_ACTION_POINT(6,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SPROOKJES,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STEAL,8,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LOW,-3,1)
ENDIF


IF_ACTION_POINT(5,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,CHAOS,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LOW,5,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STEAL,5,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,-2,1)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TEN,-2,DUNGEON,0,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,4,1,10,2400)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STEAL,8,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STEAL,8,1)
ENDIF

IF_ACTION_POINT(9,PLAYER0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,CHAOS,-3,DUNGEON,0,7,0)
ENDIF
