REM Play Level *** Trinus ***
REM Published by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(300)

COMPUTER_PLAYER(PLAYER1,0)

MAX_CREATURES(PLAYER0,40)
MAX_CREATURES(PLAYER1,40)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,10000)

ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,40)
ADD_CREATURE_TO_POOL(DRAGON,40)
ADD_CREATURE_TO_POOL(TROLL,40)
ADD_CREATURE_TO_POOL(ORC,40)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,40)
ADD_CREATURE_TO_POOL(TENTACLE,1)
ADD_CREATURE_TO_POOL(HORNY,1)
REM * RED *
ADD_CREATURE_TO_POOL(ARCHER,5)
ADD_CREATURE_TO_POOL(FAIRY,1)
REM * BLUE *
ADD_CREATURE_TO_POOL(WIZARD,5)
ADD_CREATURE_TO_POOL(SAMURAI,3)



REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

CREATURE_AVAILABLE(PLAYER0,ARCHER,1,1)
CREATURE_AVAILABLE(PLAYER0,FAIRY,1,1)

CREATURE_AVAILABLE(PLAYER1,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER1,SAMURAI,1,1)

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    CREATURE_AVAILABLE(ALL_PLAYERS,WIZARD,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,SAMURAI,1,1)
    ADD_CREATURE_TO_POOL(WIZARD,1)
    ADD_CREATURE_TO_POOL(SAMURAI,1)
ENDIF

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER0,CREATURES_ANNOYED >= 1)
    SET_TIMER(PLAYER0,TIMER0)
    IF(PLAYER0,TIMER0 >= 70)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,1,10,0)
        NEXT_COMMAND_REUSABLE
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,-1,1,10,0)
        NEXT_COMMAND_REUSABLE
        SET_TIMER(PLAYER0,TIMER0)
    ENDIF
ENDIF

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,7500)
SET_CREATURE_ARMOUR(KNIGHT,255)

REM ********** Party's **********

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,THIEF,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,MONK,9,2500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,9,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,BARBARIAN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,BARBARIAN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,BARBARIAN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,MONK,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WITCH,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,FAIRY,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,FAIRY,10,400,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,1,ACTION_POINT,2,8,300)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,2)
ENDIF

IF(PLAYER_GOOD,LAIR == 0)
    IF(PLAYER_GOOD,GARDEN == 0)
        IF(PLAYER_GOOD,TEMPLE == 0)
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,1)
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,5,18,10,50)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-2,2)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,5,10,10,50)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-2,2,10,30000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-2,2,10,5000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,5,2,10,3000)
    IF(PLAYER_GOOD,KNIGHT == 0)
        WIN_GAME
    ENDIF
ENDIF
