REM Play Level *** Vulcano Heart ***
REM Published by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

COMPUTER_PLAYER(PLAYER1,0)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,40)

START_MONEY(PLAYER0,8000)
START_MONEY(PLAYER1,10000)

ADD_CREATURE_TO_POOL(FLY,30)
ADD_CREATURE_TO_POOL(BUG,30)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,4)
ADD_CREATURE_TO_POOL(SORCEROR,16)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,22)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

IF(PLAYER_GOOD,RESEARCH == 0)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,1)
ENDIF

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********



IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

REM ********** Party's **********

CREATE_PARTY(PATROLA)
    ADD_TO_PARTY(PATROLA,MONK,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLA,WIZARD,8,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLA,BARBARIAN,7,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLA,GIANT,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLA,GIANT,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLA,ARCHER,7,200,ATTACK_ENEMIES,0)

CREATE_PARTY(PATROLB)
    ADD_TO_PARTY(PATROLB,MONK,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLB,WIZARD,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLB,BARBARIAN,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLB,GIANT,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLB,GIANT,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLB,ARCHER,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(IMPHUNTERS)
    ADD_TO_PARTY(IMPHUNTERS,SAMURAI,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(IMPHUNTERS,SAMURAI,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(IMPHUNTERS,THIEF,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(IMPHUNTERS,SAMURAI,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(IMPHUNTERS,SAMURAI,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(IMPHUNTERS,ARCHER,10,300,ATTACK_ENEMIES,0)

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,THIEF,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,WIZARD,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,WIZARD,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,AVATAR,10,3000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,AVATAR,10,3000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,KNIGHT,10,10000,ATTACK_ENEMIES,0)

CREATE_PARTY(LORD)
    ADD_TO_PARTY(LORD,THIEF,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,THIEF,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,SAMURAI,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,SAMURAI,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,KNIGHT,10,30000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,KNIGHT,10,30000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,KNIGHT,10,30000,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF_ACTION_POINT(1,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,2,5,10,200)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,2,6,10,200)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLA,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLA,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLA,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLA,2,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,IMPHUNTERS,-1,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,1)
    IF(PLAYER_GOOD,ENTRANCE == 0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HORNY,3,15,8,1000)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,1,10,5000)
        IF(PLAYER_GOOD,KNIGHT == 0)
            SET_CREATURE_STRENGTH(KNIGHT,255)
            SET_CREATURE_HEALTH(KNIGHT,7300)
            SET_CREATURE_ARMOUR(KNIGHT,230)
            IF(PLAYER_GOOD,HORNY == 0)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLB,-1,1)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLB,-1,1)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,IMPHUNTERS,-1,1)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,IMPHUNTERS,-1,1)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LORD,-1,1)
                IF(PLAYER_GOOD,KNIGHT == 0)
                    WIN_GAME
                ENDIF
            ENDIF
        ENDIF
    ENDIF
ENDIF
