REM ********************************************
REM
REM Script for Level 400 (Flaming Heck)
REM By Paulus
REM PaulusWell@aol.com
REM ********************************************

SET_GENERATE_SPEED(500)

COMPUTER_PLAYER(PLAYER1,1)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,30)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,20000)

ADD_CREATURE_TO_POOL(TROLL,15)
ADD_CREATURE_TO_POOL(SORCEROR,15)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,15)
ADD_CREATURE_TO_POOL(VAMPIRE,10)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(FLY,15)
ADD_CREATURE_TO_POOL(SPIDER,15)
ADD_CREATURE_TO_POOL(BUG,15)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,15)


CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)

REM *** MUST FIND BEFORE BUILDING ***
IF(PLAYER0,TREASURE > 0)
    ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ENDIF

IF(PLAYER0,LAIR > 0)
    ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ENDIF

IF(PLAYER0,TRAINING > 0)
    ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ENDIF

IF(PLAYER0,GARDEN > 0)
    ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ENDIF

IF(PLAYER0,PRISON > 0)
    ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
ENDIF

IF(PLAYER0,GRAVEYARD > 0)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ENDIF

IF(PLAYER0,TORTURE > 0)
    ROOM_AVAILABLE(PLAYER0,TORTURE,1,1)
ENDIF

IF(PLAYER0,WORKSHOP > 0)
    ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ENDIF

IF(PLAYER0,BRIDGE > 0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF

ROOM_AVAILABLE(PLAYER1,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER1,LAIR,1,1)
ROOM_AVAILABLE(PLAYER1,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)

ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
ROOM_AVAILABLE(PLAYER1,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(PLAYER1,LAVA,1,0)


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)

CREATE_PARTY(PARTY1)
    ADD_TO_PARTY(PARTY1,FLY,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,FLY,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,FLY,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,BUG,9,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,BUG,7,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY1,SPIDER,8,800,ATTACK_ENEMIES,0)

CREATE_PARTY(PARTY2)
    ADD_TO_PARTY(PARTY2,WIZARD,8,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,DWARFA,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,DWARFA,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,ARCHER,4,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,ARCHER,4,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY2,BARBARIAN,6,700,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY2,BARBARIAN,6,700,DEFEND_PARTY,0)

CREATE_PARTY(PARTY3)
    ADD_TO_PARTY(PARTY3,WIZARD,8,700,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY3,WITCH,10,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY3,GIANT,10,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3,FAIRY,10,250,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY3,BARBARIAN,10,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3,GIANT,10,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(PARTY3,SAMURAI,10,900,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY4)
    ADD_TO_PARTY(PARTY4,WIZARD,9,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,FAIRY,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,ARCHER,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,ARCHER,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY4,SAMURAI,10,800,ATTACK_ENEMIES,0)

CREATE_PARTY(PARTY5)
    ADD_TO_PARTY(PARTY5,WIZARD,9,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,FAIRY,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,ARCHER,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,ARCHER,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY5,SAMURAI,10,800,ATTACK_ENEMIES,0)

CREATE_PARTY(PARTY6)
    ADD_TO_PARTY(PARTY6,KNIGHT,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,FAIRY,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,SAMURAI,10,800,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,WIZARD,10,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,GIANT,9,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,GIANT,9,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PARTY6,SAMURAI,10,800,ATTACK_ENEMIES,0)

CREATE_PARTY(PARTY7)
    ADD_TO_PARTY(PARTY7,FLY,6,100,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY7,BUG,6,100,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY8)
    ADD_TO_PARTY(PARTY8,FLY,6,100,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY8,BUG,6,100,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY8,SPIDER,6,100,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY9)
    ADD_TO_PARTY(PARTY9,FLY,6,100,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY9,BUG,6,100,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY10)
    ADD_TO_PARTY(PARTY10,FLY,6,100,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY10,BUG,6,100,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY10,SPIDER,6,100,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY11)
    ADD_TO_PARTY(PARTY11,FLY,10,200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY11,BUG,8,200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY11,SPIDER,6,200,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(PARTY12)
    ADD_TO_PARTY(PARTY12,FLY,10,200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY12,FLY,10,200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY12,BUG,8,200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY12,BUG,8,200,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY12,SPIDER,10,400,ATTACK_DUNGEON_HEART,0)


QUICK_INFORMATION(0,"Here in the land of Flaming-Heck a great battle has been Raging between the force's of Good and their Betters, At the moment the Hero's have walled the other Keeper in.")
QUICK_OBJECTIVE(1,"You must enter by the ruined side of the Hero's once mighty castle, Take out the Hero wimps and find a way across the Lava to destroy the trapped Keeper. Beware! Due to the long battle, the area is infested with Flys and Bugs!",PLAYER0)


IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,1,1)
    
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2,2,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    QUICK_INFORMATION(2,"Your going for the Dead Center here!")
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    QUICK_INFORMATION(3,"The Pool Room ahead, not for a Dip I'm sure!")
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,-1,1)
    
    IF_ACTION_POINT(5,PLAYER0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,-2,1)
        
        IF_ACTION_POINT(5,PLAYER0)
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY5,-3,1)
            
            IF_ACTION_POINT(5,PLAYER0)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY6,-4,1)
            ENDIF
            
            IF_ACTION_POINT(7,PLAYER0)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY7,6,1)
            ENDIF
            
            IF_ACTION_POINT(8,PLAYER0)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY9,6,1)
            ENDIF
            
            IF_ACTION_POINT(9,PLAYER0)
                QUICK_INFORMATION(4,"Bug spray needed!!")
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY8,6,1)
            ENDIF
            
            IF_ACTION_POINT(10,PLAYER0)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY10,6,1)
            ENDIF
            
            IF_ACTION_POINT(11,PLAYER0)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY11,6,1)
            ENDIF
            
            IF_ACTION_POINT(12,PLAYER0)
                QUICK_INFORMATION(5,"There always seems to Bugs at the Heart of the matter!")
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY12,6,1)
            ENDIF
            
            IF(PLAYER_GOOD,KNIGHT < 1)
                QUICK_OBJECTIVE(6,"Well that seems to be the End of one side, Now finish that other worthless Keeper, He has had his chance!",PLAYER0)
            ENDIF
            
            IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
                QUICK_OBJECTIVE(7,"Well done!! Their battle was getting boring, Your's was much more entertaining.",PLAYER0)
                WIN_GAME
            ENDIF
        ENDIF
    ENDIF
ENDIF
