START_MONEY(PLAYER0,325000)
SET_CREATURE_STRENGTH(KNIGHT,100)
SET_CREATURE_HEALTH(KNIGHT,1000)
SET_CREATURE_ARMOUR(KNIGHT,105)

QUICK_OBJECTIVE(0,"I must slay the demons of Carbannog and destroy their fortress to protect my village.",PLAYER0)

IF(PLAYER0,BATTLES_WON>=10)
QUICK_OBJECTIVE(1,"My villagers told me the demons hold some prisoners. Maybe they can assist me if I free them.",PLAYER0)
ENDIF

IF(PLAYER0,WIZARD == 1)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,1)
    SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF(PLAYER0,SAMURAI == 1)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,1)
    SET_FLAG(PLAYER0,FLAG1,1)
ENDIF

IF(PLAYER0,FLAG0 == 1)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,1)
ENDIF

IF(PLAYER0,FLAG1 == 1)
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,1)
ENDIF

IF(PLAYER0,KNIGHT == 0)
    QUICK_OBJECTIVE(2,"No... it cannot be... I falied...",PLAYER0)
    LOSE_GAME
ENDIF

IF(PLAYER_GOOD,HORNY == 0)
    IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        SET_FLAG(PLAYER_GOOD,FLAG0,1)
    ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG0 == 1)
    WIN_GAME
    QUICK_OBJECTIVE(2,"The demons are dead and their fortress lies destroyed! Now my village is safe!",PLAYER0)
ENDIF
