START_MONEY(PLAYER0,100000)
START_MONEY(PLAYER1,100000)
START_MONEY(PLAYER3,250000)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER3,2)

MAX_CREATURES(PLAYER0,21)
MAX_CREATURES(PLAYER1,25)
MAX_CREATURES(PLAYER3,18)

SET_GENERATE_SPEED(600)
ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(VAMPIRE,5)
ADD_CREATURE_TO_POOL(SORCEROR,5)
ADD_CREATURE_TO_POOL(ORC,15)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(TENTACLE,25)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(BUG,5)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)

CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)

ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)

ROOM_AVAILABLE(PLAYER1,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER1,LAIR,1,1)
ROOM_AVAILABLE(PLAYER1,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER1,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER1,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,1)

SET_COMPUTER_PROCESS(PLAYER1,"BUILD A GRAVEYARD ROOM",0,5,6,11,0)

IF(PLAYER1,WORKSHOP >= 72)
    NEXT_COMMAND_REUSABLE
    ROOM_AVAILABLE(PLAYER1,WORKSHOP,0,0)
ENDIF

IF(PLAYER1,WORKSHOP < 72)
    NEXT_COMMAND_REUSABLE
    ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,1)
ENDIF

IF(PLAYER0,SCAVENGER > 0)
    ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,1)
ENDIF

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(PLAYER3,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER3,POWER_LIGHTNING,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)

TRAP_AVAILABLE(PLAYER0,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(PLAYER1,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

SET_CREATURE_HEALTH(SORCEROR,450)
SET_CREATURE_ARMOUR(SORCEROR,45)


REM --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

CREATE_PARTY(FIRST_WAVE)
    ADD_TO_PARTY(FIRST_WAVE,KNIGHT,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIRST_WAVE,WIZARD,7,600,STEAL_SPELLS,0)
    ADD_TO_PARTY(FIRST_WAVE,KNIGHT,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIRST_WAVE,ARCHER,6,300,DEFEND_PARTY,0)
    ADD_TO_PARTY(FIRST_WAVE,DWARFA,5,200,STEAL_GOLD,0)

CREATE_PARTY(SECOND_WAVE)
    ADD_TO_PARTY(SECOND_WAVE,KNIGHT,7,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SECOND_WAVE,WIZARD,8,650,STEAL_SPELLS,0)
    ADD_TO_PARTY(SECOND_WAVE,KNIGHT,6,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SECOND_WAVE,ARCHER,8,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(SECOND_WAVE,BARBARIAN,6,300,ATTACK_ENEMIES,0)

CREATE_PARTY(BRUTE_WAVE)
    ADD_TO_PARTY(BRUTE_WAVE,BARBARIAN,8,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(BRUTE_WAVE,GIANT,8,600,STEAL_SPELLS,0)
    ADD_TO_PARTY(BRUTE_WAVE,GIANT,8,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BRUTE_WAVE,BARBARIAN,8,400,DEFEND_PARTY,0)

CREATE_PARTY(MYSTIC)
    ADD_TO_PARTY(MYSTIC,WITCH,7,500,STEAL_SPELLS,0)
    ADD_TO_PARTY(MYSTIC,WITCH,8,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(MYSTIC,WITCH,7,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(MYSTIC,GIANT,7,450,DEFEND_PARTY,0)
    ADD_TO_PARTY(MYSTIC,GIANT,6,400,ATTACK_ENEMIES,0)

CREATE_PARTY(RPG)
    ADD_TO_PARTY(RPG,WIZARD,10,1000,STEAL_SPELLS,0)
    ADD_TO_PARTY(RPG,KNIGHT,9,1500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(RPG,KNIGHT,8,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(RPG,BARBARIAN,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(RPG,MONK,9,1000,DEFEND_PARTY,0)

CREATE_PARTY(SCOUTS)
    ADD_TO_PARTY(SCOUTS,DWARFA,10,500,STEAL_GOLD,0)
    ADD_TO_PARTY(SCOUTS,THIEF,9,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SCOUTS,THIEF,9,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(SCOUTS,THIEF,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SCOUTS,ARCHER,9,300,DEFEND_PARTY,0)
    ADD_TO_PARTY(SCOUTS,ARCHER,8,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(SCOUTS,ARCHER,8,200,DEFEND_PARTY,0)

CREATE_PARTY(AIR_FORCE_ONE)
    ADD_TO_PARTY(AIR_FORCE_ONE,FAIRY,8,750,DEFEND_PARTY,0)
    ADD_TO_PARTY(AIR_FORCE_ONE,FAIRY,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(AIR_FORCE_ONE,FAIRY,9,750,STEAL_SPELLS,0)
    ADD_TO_PARTY(AIR_FORCE_ONE,FAIRY,9,750,STEAL_SPELLS,0)
    ADD_TO_PARTY(AIR_FORCE_ONE,FAIRY,8,750,DEFEND_PARTY,0)
    ADD_TO_PARTY(AIR_FORCE_ONE,FAIRY,8,750,DEFEND_PARTY,0)
    ADD_TO_PARTY(AIR_FORCE_ONE,FAIRY,8,750,DEFEND_PARTY,0)

CREATE_PARTY(BIG_GUY)
    ADD_TO_PARTY(BIG_GUY,KNIGHT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BIG_GUY,AVATAR,10,2500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BIG_GUY,KNIGHT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BIG_GUY,KNIGHT,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BIG_GUY,WIZARD,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BIG_GUY,GIANT,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(BIG_GUY,SAMURAI,9,1000,ATTACK_ENEMIES,0)


REM --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

QUICK_OBJECTIVE(0,"This realm has earned it's name from the worst case scenario's the vigiliant Templar Knights have to face on a daily base: Evil Keepers, horrific Vampires and wicked Sorcerors plague this land. There is one simple solution to it, this realm has to be purged!",PLAYER0)

IF(PLAYER3,DUNGEON_DESTROYED == 1)
    MAX_CREATURES(PLAYER0,25)
    MAX_CREATURES(PLAYER1,38)
    CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,1)
ENDIF

IF(PLAYER0,SORCEROR >= 1)
QUICK_OBJECTIVE(1,"It seems not everything is non-negociable in this realm, the Warlocks of this realm have thrown their lot with you to destroy their vamperic rivals. Make good use of their power.",PLAYER0)
    CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
ENDIF

IF(PLAYER1,SORCEROR >= 1)
    CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-1,7,4,400)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIRST_WAVE,-2,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIRST_WAVE,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SECOND_WAVE,-2,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SECOND_WAVE,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTE_WAVE,4,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTE_WAVE,4,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-1,7,5,500)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MYSTIC,6,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-1,7,5,500)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,11,7,5,500)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
    SET_TIMER(PLAYER0,TIMER0)
ENDIF

IF(PLAYER0,TIMER0 >= 500)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RPG,-3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RPG,-4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MYSTIC,6,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTE_WAVE,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTE_WAVE,11,1)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
    SET_TIMER(PLAYER0,TIMER1)
ENDIF

IF(PLAYER0,TIMER1 >= 250)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RPG,-3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RPG,-4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTE_WAVE,1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SCOUTS,10,1)
ENDIF

IF(PLAYER0,TIMER1 >= 400)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MYSTIC,6,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTE_WAVE,-1,1)
ENDIF

IF(PLAYER0,TIMER1 >= 1750)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BIG_GUY,-5,1)
ENDIF

IF(PLAYER0,TIMER1 >= 2000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AIR_FORCE_ONE,9,1)
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        WIN_GAME
    ENDIF
ENDIF
