START_MONEY(PLAYER0,10000)

IF_ACTION_POINT(1,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER0,BARBARIAN,1,10,5,0)
	ADD_CREATURE_TO_LEVEL(PLAYER0,KNIGHT,1,1,7,0)
ENDIF

QUICK_OBJECTIVE(0,"I must slay the Dragon atop the volcano in order to save my village and bring honor back to my family.",PLAYER0)

IF(PLAYER_GOOD,DRAGON==0)
	WIN_GAME
	QUICK_OBJECTIVE(1,"The Dragon is slain! Now, I may go back to my village and tell them of my glory.",PLAYER0)
ENDIF

IF(PLAYER0,KNIGHT==0)
	LOSE_GAME
	QUICK_OBJECTIVE(2,"No... I... can't believe I failed...",PLAYER0)
ENDIF

IF(PLAYER_GOOD,HORNY==0)
	QUICK_INFORMATION(3,"Now... I must finally face the Dragon... this is it...")
ENDIF
