REM Loki's Realm

COMPUTER_PLAYER(PLAYER1,2)
SET_GENERATE_SPEED(400)
MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,20)
START_MONEY(PLAYER0,20000)
START_MONEY(PLAYER1,20000)

SET_CREATURE_MAX_LEVEL(PLAYER0,DEMONSPAWN,10)

ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(SORCEROR,6)
ADD_CREATURE_TO_POOL(TROLL,8)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)

CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,1)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,0,0)

IF(PLAYER0,BRIDGE >= 1)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF
IF(PLAYER0,GUARD_POST >= 1)
    ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,1)
ENDIF
IF(PLAYER0,TEMPLE >= 1)
    ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ENDIF
IF(PLAYER0,BARRACKS >= 1)
    ROOM_AVAILABLE(PLAYER0,BARRACKS,1,1)
ENDIF

CREATE_PARTY(ATTACK_ONE)
    ADD_TO_PARTY(ATTACK_ONE,WIZARD,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ATTACK_ONE,WITCH,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ATTACK_ONE,FAIRY,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ATTACK_ONE,MONK,5,500,ATTACK_ENEMIES,0)


CREATE_PARTY(ATTACK_TWO)
    ADD_TO_PARTY(ATTACK_TWO,WIZARD,7,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_TWO,MONK,7,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_TWO,MONK,7,800,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_TWO,THIEF,7,400,STEAL_GOLD,0)
    ADD_TO_PARTY(ATTACK_TWO,THIEF,7,400,STEAL_GOLD,0)
    ADD_TO_PARTY(ATTACK_TWO,BARBARIAN,7,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(ATTACK_TWO,BARBARIAN,7,400,ATTACK_DUNGEON_HEART,0)

IF_ACTION_POINT(3,PLAYER0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ATTACK_ONE,3,DUNGEON,0,1,500)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ATTACK_TWO,2,1)
ENDIF

QUICK_OBJECTIVE(0,"In this area you will need cunning and trickery to proceed. Your first order of business is to secure the portal. While you're working on that, try getting a creature on the temple in the centre. Good luck, keeper.",PLAYER0)

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    QUICK_OBJECTIVE(2,"A marvelous victory, keeper.",PLAYER0)
    WIN_GAME
ENDIF
