REM ********************************************
REM *                                          *
REM * Script for Level 203 - Airasos           *
REM *                                          *
REM ********************************************


REM ***** Set the Generation Speed of the  *****
REM ***** Entrances                        *****

SET_GENERATE_SPEED(500)

REM ***** Set the computer players going   *****

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

REM ***** Set the maximum number of        *****
REM ***** creatures each player can have   *****

MAX_CREATURES(ALL_PLAYERS,50)

REM ***** Set the amount of gold each      *****
REM ***** player starts with               *****

START_MONEY(ALL_PLAYERS,30000)

REM **********       SET MAGIC        **********
REM **********     AND CREATURES      **********

REM ***** Setup the creature pool          *****

ADD_CREATURE_TO_POOL(DRAGON,40)
ADD_CREATURE_TO_POOL(FLY,40)
ADD_CREATURE_TO_POOL(TROLL,40)
ADD_CREATURE_TO_POOL(TENTACLE,40)
ADD_CREATURE_TO_POOL(DEMONSPAWN,40)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,40)
ADD_CREATURE_TO_POOL(SORCEROR,40)
ADD_CREATURE_TO_POOL(BILE_DEMON,40)
ADD_CREATURE_TO_POOL(SPIDER,40)
ADD_CREATURE_TO_POOL(HELL_HOUND,40)
ADD_CREATURE_TO_POOL(BUG,40)
ADD_CREATURE_TO_POOL(ORC,40)

REM ***** Enable each player to recieve    *****
REM ***** creatures from pool              *****

CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)

REM ***** Set the rooms available to each  *****
REM ***** player                           *****

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)

REM ***** Set the doors available to each  *****
REM ***** player                           *****

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

REM ***** Set the traps available to each  *****
REM ***** player                           *****

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ***** Set the spells available to each *****
REM ***** player                           *****

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)

IF_ACTION_POINT(1,PLAYER0)
    
    QUICK_OBJECTIVE(1,"THERE ARE TWO OTHER KEEPERS IN THIS REALM, YOU MIGHT TRY TO FIND SOME ALLIES...AND A WAY OUT!!",PLAYER0)
    
ENDIF

IF_ACTION_POINT(2,PLAYER0)

    QUICK_INFORMATION(2,"YOU HAVE FOUND A GROUP OF RENEGADE MERCENARIES TO JOIN YOUR CAUSE")

    CREATE_PARTY(DEFENSE)
    
        ADD_TO_PARTY(DEFENSE,AVATAR,10,2000,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(DEFENSE,FAIRY,10,1000,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(DEFENSE,MONK,10,1000,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(DEFENSE,GIANT,10,1000,ATTACK_ENEMIES,0)
    
    ADD_PARTY_TO_LEVEL(PLAYER0,DEFENSE,-1,1)

ENDIF

IF_ACTION_POINT(3,PLAYER0)

    QUICK_INFORMATION(3,"THIS DOOR LEADS TO AN ANCIENT CIVILIZATION AND YOUR ONLY WAY OUT!")

ENDIF

IF_ACTION_POINT(4,PLAYER0)

    QUICK_INFORMATION(4,"IT SEEMS THAT SOME OF THE PASSAGES HAVE CAVED IN AND YOU SHALL HAVE TO START DIGGING")

ENDIF

IF_ACTION_POINT(5,PLAYER0)

    QUICK_INFORMATION(5,"YOU HAVE FOUND ANOTHER TREASURE ROOM!")

ENDIF

IF_ACTION_POINT(6,PLAYER0)

    QUICK_INFORMATION(6,"CURIOSITY SHALL BE THE DEATH OF YOU!")

ENDIF

IF_ACTION_POINT(7,PLAYER0)

    CREATE_PARTY(SACRIFICE)
        ADD_TO_PARTY(SACRIFICE,MONK,6,600,ATTACK_ENEMIES,0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SACRIFICE,-2,3)

ENDIF

IF_ACTION_POINT(8,PLAYER0)

    CREATE_PARTY(TESTACLE)
        ADD_TO_PARTY(TESTACLE,TENTACLE,5,600,ATTACK_ENEMIES,0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TESTACLE,8,4)

ENDIF

IF_ACTION_POINT(9,PLAYER0)

    CREATE_PARTY(HOTFOOT)
        ADD_TO_PARTY(HOTFOOT,FAIRY,5,800,ATTACK_ENEMIES,0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOTFOOT,9,3)

ENDIF


IF_ACTION_POINT(10,PLAYER0)

    CREATE_PARTY(JAILBIRD)
        ADD_TO_PARTY(JAILBIRD,ARCHER,7,1000,ATTACK_ENEMIES,0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,JAILBIRD,10,5)

ENDIF

IF_ACTION_POINT(11,PLAYER0)

    CREATE_PARTY(EYEBALL)
        ADD_TO_PARTY(EYEBALL,WIZARD,5,600,ATTACK_ENEMIES,0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,EYEBALL,11,4)

ENDIF


IF_ACTION_POINT(12,PLAYER0)
    QUICK_INFORMATION(7,"YOU HAVE FOUND THE EXIT! GOOD WORK KEEPER!")
ENDIF

IF_ACTION_POINT(13,PLAYER0)
    WIN_GAME
ENDIF
