REM ********************************************
REM
REM Script for Level 202
REM
REM ********************************************

REM ***** This is a multiplayer level for  *****
REM ***** four players. Each player starts *****
REM ***** with the same rooms, areas, etc  *****
REM ***** Prizes await the player who      *****
REM ***** reaches the centre first. Enjoy! *****

REM ***** Add the following line (w/o REM) *****
REM ***** to both the levels.txt and the   *****
REM ***** dd1lev.txt which can be found in *****
REM ***** the Levels directory of your     *****
REM ***** Keeper directory.                *****

REM 202,4,650,650,JAMBO

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,30)
MAX_CREATURES(PLAYER1,30)
MAX_CREATURES(PLAYER2,30)
MAX_CREATURES(PLAYER3,30)

START_MONEY(PLAYER0,20000)
START_MONEY(PLAYER1,20000)
START_MONEY(PLAYER2,20000)
START_MONEY(PLAYER3,20000)

ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(BUG,10)

CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,0,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)


IF_ACTION_POINT(1,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-4,5,6,500)
ENDIF

IF_ACTION_POINT(2,PLAYER1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-3,5,6,500)
ENDIF

IF_ACTION_POINT(3,PLAYER2)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-2,5,6,500)
ENDIF

IF_ACTION_POINT(4,PLAYER3)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-1,5,6,500)
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER2,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER3,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF

REM ***** This is my first that I have made *****
REM ***** if you would like to contact me   *****
REM ***** about the level, or if you have   *****
REM ***** any relevant questions, please    *****
REM ***** feel free to E-mail me at:        *****
REM ***** Nad_monkey@Hotmail.com            *****

REM ***** Created by James Akers 09/11/99   *****
REM ***** Please feel free to edit it, or   *****
REM ***** send it anywhere you wish!        *****
