REM ********************************************
REM
REM Script for Level Quatre coin
REM
REM ********************************************

SET_GENERATE_SPEED(400)

MAX_CREATURES(ALL_PLAYERS,25)

START_MONEY(ALL_PLAYERS,5000)

ADD_CREATURE_TO_POOL(FLY,25)
ADD_CREATURE_TO_POOL(BUG,25)
ADD_CREATURE_TO_POOL(DWARFA,25)
ADD_CREATURE_TO_POOL(DRAGON,25)
ADD_CREATURE_TO_POOL(SORCEROR,25)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)
ADD_CREATURE_TO_POOL(SKELETON,25)
ADD_CREATURE_TO_POOL(VAMPIRE,25)
ADD_CREATURE_TO_POOL(ORC,25)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DWARFA,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)

REM --------------------------------------------

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
    DISPLAY_OBJECTIVE(0,PLAYER0)
ENDIF

IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
    DISPLAY_OBJECTIVE(0,PLAYER1)
ENDIF

IF(PLAYER2,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
    DISPLAY_OBJECTIVE(0,PLAYER1)
ENDIF

IF(PLAYER3,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
    DISPLAY_OBJECTIVE(0,PLAYER1)
ENDIF

REM --------------------------------------------

IF(ALL_PLAYERS,ORC >= 4)
    ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,1)
ENDIF

IF(ALL_PLAYERS,VAMPIRE >= 8)
    ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,1)
ENDIF

IF(ALL_PLAYERS,DARK_MISTRESS >= 4)
    ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,1)
ENDIF

IF(ALL_PLAYERS,SKELETON >= 20)
    ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,1)
ENDIF

IF(PLAYER0,KNIGHT >= 1)
    ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1)
ENDIF

IF(PLAYER1,KNIGHT >= 1)
    ROOM_AVAILABLE(PLAYER1,TEMPLE,1,1)
ENDIF

IF(PLAYER2,KNIGHT >= 1)
    ROOM_AVAILABLE(PLAYER2,TEMPLE,1,1)
ENDIF

IF(PLAYER3,KNIGHT >= 1)
    ROOM_AVAILABLE(PLAYER3,TEMPLE,1,1)
ENDIF

IF(ALL_PLAYERS,AVATAR >= 4)
    ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,1)
ENDIF
