Rem play level 70

SET_GENERATE_SPEED(500)
MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER1,20)

START_MONEY(PLAYER0,6000)
START_MONEY(PLAYER1,16000)

COMPUTER_PLAYER(PLAYER1,0)

ADD_CREATURE_TO_POOL(SORCEROR,150)
ADD_CREATURE_TO_POOL(BILE_DEMON,200)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,250)
ADD_CREATURE_TO_POOL(Troll,100)
ADD_CREATURE_TO_POOL(Bug,150)
ADD_CREATURE_TO_POOL(Spider,150)
ADD_CREATURE_TO_POOL(Fly,100)
ADD_CREATURE_TO_POOL(ORC,200)
ADD_CREATURE_TO_POOL(Dragon,200)
ADD_CREATURE_TO_POOL(Demonspawn,200)
ADD_CREATURE_TO_POOL(SKELETON,100)  
ADD_CREATURE_TO_POOL(VAMPIRE,150)
ADD_CREATURE_TO_POOL(HELL_HOUND,100)
ADD_CREATURE_TO_POOL(GHOST,100)
ADD_CREATURE_TO_POOL(TENTACLE,100)

CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,Troll,1,1)  
CREATURE_AVAILABLE(ALL_PLAYERS,Bug,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,Spider,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,Fly,1,1) 
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,Dragon,1,1)  
CREATURE_AVAILABLE(ALL_PLAYERS,Demonspawn,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(all_PLAYERs,Bridge,1,0) 
ROOM_AVAILABLE(all_PLAYERs,prison,1,0) 
ROOM_AVAILABLE(ALL_PLAYERS,Workshop,1,0) 
ROOM_AVAILABLE(all_PLAYERs,Graveyard,1,0)


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_Sight,1,0) 
Rem MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
Rem MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
Rem MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
Rem MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
Rem MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
Rem MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
Rem MAGIC_AVAILABLE(ALL_PLAYERS,POWER_disease,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_destroy_walls,1,0)

Door_available(all_players,Steel,1,0)
Door_available(all_players,Magic,1,0)
Trap_Available(All_players,Poison_GAS,1,0)
Trap_Available(All_players,Boulder,1,0)
Trap_Available(All_players,Lava,0,0)
Trap_Available(All_players,LIGHTNING,1,0)
Trap_Available(All_players,word_of_power,1,0)


IF(PLAYER1,DUNGEON_DESTROYED==1)
	WIN_GAME
ENDIF

