
COMPUTER_PLAYER(PLAYER_GOOD,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)

Trap_Available(All_players,Boulder,1,0)


IF(PLAYER_GOOD,TOTAL_CREATURES==0)
	WIN_GAME
ENDIF

