REM ********************************************
REM
REM 4 players (4 joueurs)
REM
REM Cheaullaim-Harons
REM
REM Copyright Yohan Brochard (2006)
REM
REM ********************************************

SET_GENERATE_SPEED(500)

REM COMPUTER_PLAYER(PLAYER1,0)
REM COMPUTER_PLAYER(PLAYER2,0)
REM COMPUTER_PLAYER(PLAYER3,0)

MAX_CREATURES(ALL_PLAYERS,15)

START_MONEY(ALL_PLAYERS,25000)

ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,10)

DEAD_CREATURES_RETURN_TO_POOL(1)

CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
REM ****** MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
REM ****** MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)

REM ***** PARTY *****
CREATE_PARTY(SUD)
    ADD_TO_PARTY(SUD,FAIRY,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SUD,WIZARD,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SUD,MONK,5,1000,DEFEND_PARTY,0)
    ADD_TO_PARTY(SUD,WITCH,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SUD,THIEF,5,1000,STEAL_GOLD,0)
    ADD_TO_PARTY(SUD,DWARFA,5,1000,STEAL_SPELLS,0)

CREATE_PARTY(OUEST)
    ADD_TO_PARTY(OUEST,FAIRY,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(OUEST,WIZARD,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(OUEST,MONK,5,1000,DEFEND_PARTY,0)
    ADD_TO_PARTY(OUEST,WITCH,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(OUEST,THIEF,5,1000,STEAL_GOLD,0)
    ADD_TO_PARTY(OUEST,DWARFA,5,1000,STEAL_SPELLS,0)

CREATE_PARTY(NORD)
    ADD_TO_PARTY(NORD,FAIRY,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(NORD,WIZARD,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(NORD,MONK,5,1000,DEFEND_PARTY,0)
    ADD_TO_PARTY(NORD,WITCH,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(NORD,THIEF,5,1000,STEAL_GOLD,0)
    ADD_TO_PARTY(NORD,DWARFA,5,1000,STEAL_SPELLS,0)

CREATE_PARTY(EST)
    ADD_TO_PARTY(EST,FAIRY,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EST,WIZARD,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EST,MONK,5,1000,DEFEND_PARTY,0)
    ADD_TO_PARTY(EST,WITCH,5,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(EST,THIEF,5,1000,STEAL_GOLD,0)
    ADD_TO_PARTY(EST,DWARFA,5,1000,STEAL_SPELLS,0)

REM ***** Points d'action *****

REM Point sud (1)
IF_ACTION_POINT(1,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SUD,1,1)
ENDIF

REM Point ouest (2)
IF_ACTION_POINT(2,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,OUEST,2,1)
ENDIF

REM Point nord (3)
IF_ACTION_POINT(3,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,NORD,3,1)
ENDIF

REM Point est (4)
IF_ACTION_POINT(4,ALL_PLAYERS)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,EST,4,1)
ENDIF


REM ***** Fin de jeu *****
IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER1,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER2,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER3,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
