REM Play Level 1     Ancient dungeon
REM level by ** DZJEE AR **


REM ******* Basic settings *******

SET_GENERATE_SPEED(300)

COMPUTER_PLAYER(PLAYER1,0)

MAX_CREATURES(ALL_PLAYERS,34)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,8000000)

ADD_CREATURE_TO_POOL(FLY,3)
ADD_CREATURE_TO_POOL(BUG,5)
ADD_CREATURE_TO_POOL(SPIDER,6)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SORCEROR,17)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,4)
ADD_CREATURE_TO_POOL(VAMPIRE,2)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

IF_ACTION_POINT(6,PLAYER0)
    ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ENDIF

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)


REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

SET_CREATURE_HEALTH(KNIGHT,4500)
SET_CREATURE_ARMOUR(KNIGHT,255)
SET_CREATURE_STRENGTH(KNIGHT,255)

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    WIN_GAME
ENDIF

REM ********** Party's **********

REM *** guards ***
CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,MONK,7,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,WIZARD,7,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,BARBARIAN,7,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,GIANT,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,GIANT,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,7,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,WIZARD,8,400,ATTACK_ENEMIES,0)

REM *** lord help ***
CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,SAMURAI,10,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,SAMURAI,10,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,SAMURAI,10,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,SAMURAI,10,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,ARCHER,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,WIZARD,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,WIZARD,10,300,ATTACK_ENEMIES,0)

REM *** lord ***
CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,WITCH,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WITCH,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,AVATAR,5,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,KNIGHT,4,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,KNIGHT,4,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,KNIGHT,4,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,KNIGHT,10,8000,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,GIANT,10,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,GIANT,10,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,GIANT,10,600,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,SAMURAI,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,SAMURAI,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,SAMURAI,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,SAMURAI,10,500,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-2,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-1,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-3,1)
        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
    ENDIF
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ORC,2,5,3,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TROLL,2,5,3,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,2,5,3,0)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ORC,2,5,3,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TROLL,2,5,3,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,2,5,3,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,3,2,4,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,3,2,4,0)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,1)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,3,6,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,4,3,6,0)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,7,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,7,6,7,0)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-3,1)
ENDIF

REM *** enjoy ***

REM DZJEE AR
