REM Play Level Ice Crisis
REM Published by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(500)

MAX_CREATURES(PLAYER0,46)
MAX_CREATURES(PLAYER1,40)
MAX_CREATURES(PLAYER2,40)
MAX_CREATURES(PLAYER3,40)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

COMPUTER_PLAYER(PLAYER3,0)

ALLY_PLAYERS(PLAYER2,PLAYER_GOOD)

START_MONEY(PLAYER0,20000)
START_MONEY(PLAYER1,0)
START_MONEY(PLAYER2,0)
START_MONEY(PLAYER3,0)

ADD_CREATURE_TO_POOL(FLY,40)
ADD_CREATURE_TO_POOL(BUG,40)
ADD_CREATURE_TO_POOL(SPIDER,40)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,40)
ADD_CREATURE_TO_POOL(DRAGON,40)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(SKELETON,30)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)

REM ********** settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,7500)
SET_CREATURE_ARMOUR(KNIGHT,255)

REM ********** Party's **********

CREATE_PARTY(PATROLX)
    ADD_TO_PARTY(PATROLX,MONK,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,WIZARD,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,BARBARIAN,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,GIANT,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,GIANT,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLX,ARCHER,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(PATROLA)
    ADD_TO_PARTY(PATROLA,MONK,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLA,WIZARD,8,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLA,BARBARIAN,7,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLA,GIANT,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLA,GIANT,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(PATROLA,ARCHER,8,200,ATTACK_ENEMIES,0)

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,FAIRY,8,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(ONE,WIZARD,8,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,MONK,8,300,DEFEND_PARTY,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,BARBARIAN,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,BARBARIAN,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,BARBARIAN,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,MONK,8,200,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,THIEF,10,0,STEAL_GOLD,0)
    ADD_TO_PARTY(THREE,THIEF,10,0,STEAL_GOLD,0)
    ADD_TO_PARTY(THREE,THIEF,10,0,STEAL_GOLD,0)
    ADD_TO_PARTY(THREE,THIEF,10,0,STEAL_GOLD,0)
    ADD_TO_PARTY(THREE,THIEF,10,0,STEAL_GOLD,0)


CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,SAMURAI,10,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,SAMURAI,10,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,SAMURAI,10,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,SAMURAI,10,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,SAMURAI,10,2000,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
    ADD_TO_PARTY(FIVE,WIZARD,9,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(FIVE,WIZARD,9,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(FIVE,WIZARD,9,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(FIVE,SAMURAI,9,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,SAMURAI,9,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,SAMURAI,9,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,AVATAR,10,300,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
    ADD_TO_PARTY(SIX,GIANT,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,GIANT,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,GIANT,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,GIANT,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,BARBARIAN,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,BARBARIAN,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,BARBARIAN,8,0,ATTACK_ENEMIES,0)

CREATE_PARTY(SEVEN)
    ADD_TO_PARTY(SEVEN,GIANT,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,GIANT,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,WIZARD,8,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,WIZARD,8,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,SKELETON,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,SKELETON,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,SKELETON,8,0,ATTACK_ENEMIES,0)

CREATE_PARTY(LORD)
    ADD_TO_PARTY(LORD,AVATAR,9,4000,DEFEND_PARTY,0)
    ADD_TO_PARTY(LORD,AVATAR,9,4000,DEFEND_PARTY,0)
    ADD_TO_PARTY(LORD,MONK,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,WIZARD,9,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,KNIGHT,9,10000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,KNIGHT,9,10000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(LORD,KNIGHT,10,30000,ATTACK_DUNGEON_HEART,0)

REM ********** Action points **********

IF(PLAYER_GOOD,BATTLES_LOST >= 9)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SKELETON,1,3,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SKELETON,2,3,1,0)
    IF(PLAYER_GOOD,BATTLES_LOST >= 15)
        SET_TIMER(PLAYER0,TIMER0)
    ENDIF
ENDIF

IF(PLAYER0,TIMER0 >= 1000)
    ADD_CREATURE_TO_LEVEL(PLAYER0,SKELETON,3,7,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,BILE_DEMON,3,3,1,0)
ENDIF

IF(PLAYER0,TIMER0 >= 2000)
    ADD_CREATURE_TO_LEVEL(PLAYER0,SKELETON,3,7,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,BILE_DEMON,3,3,1,0)
ENDIF

IF(PLAYER0,TIMER0 >= 3000)
    ADD_CREATURE_TO_LEVEL(PLAYER0,SKELETON,3,7,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,BILE_DEMON,3,3,1,0)
ENDIF

IF(PLAYER0,TIMER0 >= 4000)
    ADD_CREATURE_TO_LEVEL(PLAYER0,SKELETON,3,6,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,BILE_DEMON,3,2,1,0)
ENDIF

IF_ACTION_POINT(16,PLAYER0)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,17,ACTION_POINT,18,8,0)
ENDIF

IF_ACTION_POINT(11,PLAYER0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLA,4,DUNGEON_HEART,0,8,200)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,DUNGEON_HEART,0,8,200)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,6,DUNGEON_HEART,0,8,200)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLA,7,DUNGEON_HEART,0,8,200)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLA,8,DUNGEON_HEART,0,8,200)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,9,DUNGEON_HEART,0,8,200)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLA,10,DUNGEON_HEART,0,8,200)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,13,3,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,12,3,8,0)
ENDIF

IF_ACTION_POINT(14,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLA,15,1)
ENDIF

IF_ACTION_POINT(19,PLAYER0)
    ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER3,SORCEROR,20,6,4,20)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,21,8,5,50)
ENDIF

IF_ACTION_POINT(22,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-5,8,6,200)
ENDIF

IF_ACTION_POINT(23,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,13,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-1,2)
ENDIF

IF_ACTION_POINT(24,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-5,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-5,1)
    IF(PLAYER_GOOD,AVATAR == 0)
        IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
            DISPLAY_INFORMATION(18,PLAYER0)
            SET_TIMER(PLAYER0,TIMER1)
        ENDIF
    ENDIF
ENDIF

IF(PLAYER0,TIMER1 >= 260)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LORD,-3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLA,5,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,7,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,8,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,25,8,5,200)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,5,ACTION_POINT,27,10,300)
    IF(PLAYER_GOOD,KNIGHT == 0)
        WIN_GAME
    ENDIF
ENDIF
