REM Level ** Blue Water Pass **
REM by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(300)

MAX_CREATURES(PLAYER0,40)
MAX_CREATURES(PLAYER1,40)

ALLY_PLAYERS(PLAYER_GOOD,PLAYER1)

COMPUTER_PLAYER(PLAYER1,0)

START_MONEY(PLAYER0,20000)
START_MONEY(PLAYER1,20000)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(TENTACLE,1)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures **********

CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(PLAYER0,TREASURE,1,0)
ROOM_AVAILABLE(PLAYER0,LAIR,1,0)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,0)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,0)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER1,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER1,LAIR,1,1)
ROOM_AVAILABLE(PLAYER1,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER1,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_DISEASE,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER1,LAVA,1,0)
TRAP_AVAILABLE(PLAYER1,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

REM ********** Party's **********

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,ARCHER,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,THIEF,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,THIEF,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,10,500,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,BARBARIAN,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,BARBARIAN,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,MONK,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,WIZARD,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,SAMURAI,10,500,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,MONK,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WITCH,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,FAIRY,10,500,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,THIEF,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,THIEF,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,THIEF,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,THIEF,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,SAMURAI,10,500,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
    ADD_TO_PARTY(FIVE,BARBARIAN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,BARBARIAN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,DWARFA,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,GIANT,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,GIANT,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,SAMURAI,10,500,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
    ADD_TO_PARTY(SIX,WIZARD,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,WITCH,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,MONK,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,FAIRY,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,FAIRY,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,ARCHER,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(SEVEN)
    ADD_TO_PARTY(SEVEN,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,AVATAR,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,AVATAR,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,KNIGHT,10,5000,ATTACK_ENEMIES,0)

REM *** fear ***

CREATE_PARTY(FEARX)
    ADD_TO_PARTY(FEARX,BARBARIAN,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FEARX,GIANT,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FEARX,WIZARD,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FEARX,MONK,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FEARX,WITCH,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FEARX,FAIRY,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FEARX,SAMURAI,10,500,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER0,TOTAL_CREATURES >= 40)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,1,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,5,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,6,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,3,8,0)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,1,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,5,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,6,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,3,8,0)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,3,5,9,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,3,5,9,0)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,3,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,4,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-3,4,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-3,3,3,0)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,5,1)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,7,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,7,2)
ENDIF

IF(PLAYER_GOOD,RESEARCH == 0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,8,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,8,5,9,0)
ENDIF

IF_ACTION_POINT(9,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,10,2)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,10,3,9,0)
ENDIF

IF_ACTION_POINT(11,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FEARX,-4,4)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FEARX,-4,2)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,1,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,5,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,6,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,3,8,0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,12,DUNGEON_HEART,0,8,0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,13,DUNGEON_HEART,0,8,0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,14,DUNGEON_HEART,0,8,0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,14,DUNGEON_HEART,0,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,14,5,10,0)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        SET_CREATURE_STRENGTH(KNIGHT,255)
        SET_CREATURE_HEALTH(KNIGHT,7600)
        SET_CREATURE_ARMOUR(KNIGHT,255)
        SET_TIMER(PLAYER0,TIMER0)
        IF(PLAYER0,TIMER0 >= 1000)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-2,1,10,0)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-3,1,10,0)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-4,1,10,30000)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-4,1,10,10000)
            IF(PLAYER_GOOD,KNIGHT == 0)
                WIN_GAME
            ENDIF
        ENDIF
    ENDIF
ENDIF
