REM Level blocked
REM Published by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,12)

START_MONEY(PLAYER0,10000)


ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,4)
ADD_CREATURE_TO_POOL(DEMONSPAWN,5)
ADD_CREATURE_TO_POOL(SORCEROR,8)
ADD_CREATURE_TO_POOL(BILE_DEMON,3)
ADD_CREATURE_TO_POOL(DRAGON,5)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(ORC,2)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)

REM ********** settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

REM ********** Party's **********

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,THIEF,3,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,THIEF,3,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,2,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,DWARFA,1,100,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,BARBARIAN,4,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,THIEF,2,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,BARBARIAN,3,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,ARCHER,2,100,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,ARCHER,1,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,ARCHER,2,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,FAIRY,3,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,3,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,BARBARIAN,3,200,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,THIEF,5,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,THIEF,5,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,ARCHER,4,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,GIANT,2,300,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
    ADD_TO_PARTY(FIVE,ARCHER,3,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,DWARFA,2,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,FAIRY,4,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,FAIRY,4,200,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
    ADD_TO_PARTY(SIX,BARBARIAN,4,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,BARBARIAN,4,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,ARCHER,4,500,ATTACK_ENEMIES,0)

CREATE_PARTY(SEVEN)
    ADD_TO_PARTY(SEVEN,KNIGHT,7,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,ARCHER,5,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,ARCHER,4,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,BARBARIAN,3,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,THIEF,4,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,DWARFA,4,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,WIZARD,3,500,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER0,TOTAL_CREATURES >= 12)
    SET_TIMER(PLAYER0,TIMER0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,DUNGEON_HEART,0,1,100)
    IF(PLAYER0,TIMER0 >= 600)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,6,DUNGEON_HEART,0,1,100)
        IF(PLAYER0,TIMER0 >= 1200)
            ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,7,DUNGEON_HEART,0,1,100)
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,2,2,3,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,3,3,3,100)
    SET_TIMER(PLAYER0,TIMER1)
    IF(PLAYER0,TIMER1 >= 200)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,2,1,2,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,2,2,2,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,2,2,1,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,3,2,1,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,3,1,2,500)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,3,1,3,200)
    ENDIF
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        SET_TIMER(PLAYER0,TIMER2)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,2,1,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,2,1,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-1,2,1,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-2,1,1,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-2,2,2,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,1,3,100)
        IF(PLAYER0,TIMER2 >= 800)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,2,2,100)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,1,3,100)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-1,2,2,100)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,3,1,100)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-2,1,2,100)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,2,2,100)
            IF(PLAYER0,TIMER2 >= 1600)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-1,2,1,100)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,1,3,100)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,1,2,100)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-2,2,1,100)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,1,2,100)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,1,3,100)
            ENDIF
        ENDIF
    ENDIF
ENDIF

SET_FLAG(PLAYER0,FLAG0,0)

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,8,DUNGEON_HEART,0,1,100)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,9,DUNGEON_HEART,0,1,100)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-3,1)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,-3,1)
        SET_FLAG(PLAYER0,FLAG0,1)
    ENDIF
ENDIF

IF(PLAYER0,FLAG0 == 1)
    IF(PLAYER_GOOD,KNIGHT == 0)
        WIN_GAME
    ENDIF
ENDIF
