REM Play Level 207 *** BLACK MOON FALLS ***


REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,30)

COMPUTER_PLAYER(PLAYER1,0)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

START_MONEY(PLAYER0,7500)
START_MONEY(PLAYER1,9000000)

ADD_CREATURE_TO_POOL(FLY,8)
ADD_CREATURE_TO_POOL(BUG,4)
ADD_CREATURE_TO_POOL(SPIDER,4)
ADD_CREATURE_TO_POOL(DEMONSPAWN,4)
ADD_CREATURE_TO_POOL(SORCEROR,9)
ADD_CREATURE_TO_POOL(BILE_DEMON,12)
ADD_CREATURE_TO_POOL(DRAGON,13)
ADD_CREATURE_TO_POOL(TROLL,5)
ADD_CREATURE_TO_POOL(ORC,7)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,4)
ADD_CREATURE_TO_POOL(HELL_HOUND,3)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,4000)
SET_CREATURE_ARMOUR(KNIGHT,255)

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
            WIN_GAME
        ENDIF
    ENDIF
ENDIF

REM ********** Party's **********

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,MONK,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,WITCH,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,WIZARD,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,WIZARD,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,AVATAR,10,2000,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,BARBARIAN,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,BARBARIAN,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,DWARFA,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,ARCHER,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,DWARFA,5,150,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,DWARFA,5,150,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,THIEF,5,150,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,THIEF,5,150,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,ARCHER,5,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,ARCHER,5,100,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,BARBARIAN,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,ARCHER,10,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,ARCHER,10,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,ARCHER,10,100,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,WIZARD,10,250,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,WIZARD,10,250,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
    ADD_TO_PARTY(FIVE,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
    ADD_TO_PARTY(SIX,HORNY,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,HORNY,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,HORNY,10,500,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF_ACTION_POINT(2,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,3,1,10,7000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,3,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    IF(PLAYER1,DUNGEON_DESTROYED == 1)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,1,DUNGEON_HEART,0,5,100)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,5,DUNGEON_HEART,0,5,100)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,7,DUNGEON_HEART,0,5,100)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,8,2)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,9,2)
    ENDIF
    
    IF_ACTION_POINT(6,PLAYER0)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-1,DUNGEON_HEART,0,5,100)
    ENDIF
    
    REM ********** END **********
