REM Play Level *** Black Moon's Refuge
REM Published by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(500)

MAX_CREATURES(PLAYER0,40)

SET_CREATURE_MAX_LEVEL(PLAYER0,THIEF,10)

START_MONEY(PLAYER0,30000)

ADD_CREATURE_TO_POOL(FLY,5)
ADD_CREATURE_TO_POOL(BUG,6)
ADD_CREATURE_TO_POOL(SPIDER,6)
ADD_CREATURE_TO_POOL(DEMONSPAWN,2)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,15)
ADD_CREATURE_TO_POOL(DRAGON,15)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(ORC,12)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,6)
ADD_CREATURE_TO_POOL(SKELETON,2)
ADD_CREATURE_TO_POOL(GHOST,4)
ADD_CREATURE_TO_POOL(VAMPIRE,1)
ADD_CREATURE_TO_POOL(TENTACLE,1)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,7800)
SET_CREATURE_ARMOUR(KNIGHT,255)

REM ********** Party's **********

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,WIZARD,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,WIZARD,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,FAIRY,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,MONK,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,MONK,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,WITCH,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,WIZARD,9,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,AVATAR,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,GIANT,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,GIANT,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,BARBARIAN,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,DWARFA,8,0,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,THIEF,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,ARCHER,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,ARCHER,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,ARCHER,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,THIEF,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,DWARFA,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
    ADD_TO_PARTY(FIVE,ARCHER,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,ARCHER,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,WIZARD,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,WIZARD,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,WIZARD,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,DWARFA,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
    ADD_TO_PARTY(SIX,FAIRY,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,MONK,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,MONK,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,SAMURAI,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,DWARFA,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TROOPA)
    ADD_TO_PARTY(TROOPA,SAMURAI,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPA,THIEF,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPA,SAMURAI,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPA,THIEF,9,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPA,SAMURAI,9,500,ATTACK_ENEMIES,0)

CREATE_PARTY(TROOPB)
    ADD_TO_PARTY(TROOPB,BARBARIAN,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPB,BARBARIAN,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPB,BARBARIAN,9,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPB,GIANT,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPB,GIANT,9,500,ATTACK_ENEMIES,0)

CREATE_PARTY(TROOPC)
    ADD_TO_PARTY(TROOPC,FAIRY,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPC,FAIRY,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPC,FAIRY,9,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPC,ARCHER,9,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPC,WITCH,9,500,ATTACK_ENEMIES,0)

CREATE_PARTY(TROOPD)
    ADD_TO_PARTY(TROOPD,WIZARD,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPD,WIZARD,9,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPD,SAMURAI,9,500,DEFEND_PARTY,0)
    ADD_TO_PARTY(TROOPD,MONK,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TROOPD,MONK,9,500,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF_ACTION_POINT(1,PLAYER0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPA,3,DUNGEON_HEART,0,8,100)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPB,2,DUNGEON_HEART,0,8,100)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPC,4,DUNGEON_HEART,0,8,100)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPD,6,DUNGEON_HEART,0,8,100)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPA,5,DUNGEON_HEART,0,8,100)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,8,ACTION_POINT,9,8,100)
ENDIF

IF_ACTION_POINT(11,PLAYER0)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,10,ACTION_POINT,8,8,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-3,9,9,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-3,9,9,0)
ENDIF

IF_ACTION_POINT(12,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,13,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,14,2,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,15,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,16,2,10,0)
ENDIF

IF_ACTION_POINT(17,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPA,9,2)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,31,8,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,31,6,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,31,3,8,0)
ENDIF

IF_ACTION_POINT(18,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,19,12,8,0)
ENDIF

IF_ACTION_POINT(20,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,21,11,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,22,7,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,23,9,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,24,8,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,26,5,10,0)
ENDIF

IF_ACTION_POINT(25,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,26,20,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,26,5,10,0)
ENDIF

IF_ACTION_POINT(27,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPC,28,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPD,28,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,28,1)
ENDIF

IF_ACTION_POINT(29,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,30,6,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,30,5,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,30,8,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,30,4,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,7,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,7,10,0)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-5,1)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPA,3,DUNGEON_HEART,0,8,100)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPB,2,DUNGEON_HEART,0,8,100)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPC,4,DUNGEON_HEART,0,8,100)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPD,6,DUNGEON_HEART,0,8,100)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TROOPA,5,DUNGEON_HEART,0,8,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-5,6,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-5,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-5,1,10,0)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,1,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,2,8,0)
        IF(PLAYER_GOOD,KNIGHT == 0)
            WIN_GAME
        ENDIF
    ENDIF
ENDIF
