REM Play Level 3 Eanous
REM Published by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(475)

MAX_CREATURES(PLAYER0,55)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,DEMONSPAWN,10)
SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

START_MONEY(PLAYER0,0)

ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(BUG,12)
ADD_CREATURE_TO_POOL(SPIDER,12)
ADD_CREATURE_TO_POOL(DEMONSPAWN,15)
ADD_CREATURE_TO_POOL(SORCEROR,18)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(TROLL,12)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(SKELETON,12)
ADD_CREATURE_TO_POOL(GHOST,5)
ADD_CREATURE_TO_POOL(VAMPIRE,15)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(HORNY,3)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)

REM ********** settings **********



IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        WIN_GAME
    ENDIF
ENDIF

IF(PLAYER0,IMP == 0)
    NEXT_COMMAND_REUSABLE
    ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,8,20,3,0)
ENDIF

SET_CREATURE_HEALTH(HELL_HOUND,32000)
SET_CREATURE_HEALTH(KNIGHT,4700)
SET_CREATURE_ARMOUR(KNIGHT,255)
SET_CREATURE_STRENGTH(KNIGHT,255)

REM ********** Party's **********

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,HELL_HOUND,1,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,HELL_HOUND,1,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,HELL_HOUND,1,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,HELL_HOUND,1,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,HELL_HOUND,1,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,HELL_HOUND,1,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,HELL_HOUND,1,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,BARBARIAN,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,BARBARIAN,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,BARBARIAN,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,10,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,SAMURAI,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,BILE_DEMON,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,BILE_DEMON,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,DRAGON,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,FAIRY,10,100,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,WIZARD,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,WIZARD,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,WIZARD,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,WIZARD,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,BILE_DEMON,10,600,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,BILE_DEMON,10,600,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,BILE_DEMON,10,600,DEFEND_PARTY,0)

CREATE_PARTY(FIVE)
    ADD_TO_PARTY(FIVE,SAMURAI,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,SAMURAI,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,SAMURAI,10,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,AVATAR,10,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,AVATAR,10,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,AVATAR,10,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,KNIGHT,10,10000,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
    ADD_TO_PARTY(SIX,HORNY,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,HORNY,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,HORNY,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,HORNY,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,HORNY,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,HORNY,10,0,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER0,BRIDGE >= 1)
    ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ENDIF

IF_ACTION_POINT(9,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SORCEROR,10,5,10,200)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,6,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,11,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,12,1)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,2,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SORCEROR,2,4,10,200)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,2,3,10,200)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,5,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,1,2)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,VAMPIRE,1,5,10,500)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,3,2,10,8000)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 10)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,6,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,11,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,12,1)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 20)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,6,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,11,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,12,1)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 30)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,6,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,11,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,12,1)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 40)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,6,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,11,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,12,1)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 50)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,6,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,11,1)
    ADD_PARTY_TO_LEVEL(PLAYER0,ONE,12,1)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 70)
    NEXT_COMMAND_REUSABLE
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,6,1)
ENDIF
