REM Play Level 1 Fortress
REM Published by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,30)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

START_MONEY(PLAYER0,0)

ADD_CREATURE_TO_POOL(FLY,30)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,3)
ADD_CREATURE_TO_POOL(SORCEROR,8)
ADD_CREATURE_TO_POOL(BILE_DEMON,15)
ADD_CREATURE_TO_POOL(DRAGON,15)
ADD_CREATURE_TO_POOL(TROLL,5)
ADD_CREATURE_TO_POOL(ORC,12)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,13)

REM ********** Available creatures **********

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,6800)
SET_CREATURE_ARMOUR(KNIGHT,255)

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                WIN_GAME
        ENDIF
ENDIF

REM ********** Party's **********

CREATE_PARTY(PATROL)
	ADD_TO_PARTY(PATROL,MONK,7,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,WIZARD,6,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,BARBARIAN,5,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,GIANT,6,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,GIANT,6,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,ARCHER,5,200,ATTACK_ENEMIES,0)

CREATE_PARTY(GUARDS)
	ADD_TO_PARTY(GUARDS,DARK_MISTRESS,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(GUARDS,BARBARIAN,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(GUARDS,BARBARIAN,9,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(GUARDS,BARBARIAN,9,200,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(GUARDS,GIANT,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(GUARDS,GIANT,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(GUARDS,GIANT,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(LORD)
	ADD_TO_PARTY(LORD,ARCHER,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORD,ARCHER,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORD,ARCHER,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORD,ARCHER,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORD,ARCHER,10,300,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(LORD,HORNY,10,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORD,KNIGHT,10,10000,ATTACK_ENEMIES,0)

CREATE_PARTY(BACKUP)
	ADD_TO_PARTY(BACKUP,WIZARD,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(BACKUP,WIZARD,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(BACKUP,SORCEROR,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(BACKUP,SORCEROR,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(BACKUP,MONK,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(BACKUP,MONK,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(BACKUP,GIANT,10,400,ATTACK_ENEMIES,0)

CREATE_PARTY(X)
	ADD_TO_PARTY(X,ARCHER,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,ARCHER,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,ARCHER,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,ARCHER,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,THIEF,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,THIEF,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,BARBARIAN,10,400,ATTACK_ENEMIES,0)

CREATE_PARTY(DIGGERS)
	ADD_TO_PARTY(DIGGERS,TUNNELLER,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(DIGGERS,TUNNELLER,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(DIGGERS,TUNNELLER,1,0,ATTACK_ENEMIES,0)

REM ********** Action points **********

SET_TIMER(PLAYER0,TIMER0)

IF(PLAYER0,TIMER0>=500)
        ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,1,1,3,0)
        ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,2,1,3,0)
        ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,3,1,3,0)
        ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,4,1,3,0)
        ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,5,1,3,0)
        ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,6,1,3,0)
        ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,7,1,3,0)
        ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,8,1,3,0)
	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
ENDIF

IF(PLAYER0,TIMER0>=5000)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BILE_DEMON,-1,5,2,200)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BILE_DEMON,-1,1,3,1000)
ENDIF

IF(PLAYER0,TOTAL_CREATURES>=30)
        SET_TIMER(PLAYER0,TIMER1)
ENDIF

IF(PLAYER0,TIMER1>=1200)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SKELETON,-2,4,2,10)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SKELETON,-2,4,2,10)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SKELETON,-3,4,5,10)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SKELETON,-3,4,7,10)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SKELETON,-4,4,6,10)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SKELETON,-4,4,3,10)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SKELETON,-5,4,2,10)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SKELETON,-5,4,4,10)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,DIGGERS,-2,DUNGEON_HEART,PLAYER0,1,100)
ENDIF

IF(PLAYER0,TIMER1>=1600)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ORC,-6,4,6,10)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ORC,-6,4,3,10)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ORC,-7,4,2,10)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ORC,-7,5,10,10)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,DIGGERS,-6,DUNGEON_HEART,PLAYER0,1,100)
        ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ENDIF

IF_ACTION_POINT(16,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,-12,DUNGEON_HEART,PLAYER0,5,100)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,11,DUNGEON_HEART,PLAYER0,5,100)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,11,1)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,12,ACTION_POINT,15,5,100)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,13,ACTION_POINT,14,5,100)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,GUARDS,-11,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,GUARDS,-10,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LORD,-8,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LORD,-9,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BACKUP,10,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,X,9,1)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,11,DUNGEON_HEART,PLAYER0,5,100)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,12,ACTION_POINT,15,5,100)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,13,ACTION_POINT,14,5,100)
ENDIF

REM ********** END **********
