REM Play Level 20 *** DzjeeAr's Empire ***

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,40)
MAX_CREATURES(PLAYER1,25)
MAX_CREATURES(PLAYER2,50)
MAX_CREATURES(PLAYER3,25)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

ALLY_PLAYERS(PLAYER1,PLAYER2)
ALLY_PLAYERS(PLAYER1,PLAYER3)
ALLY_PLAYERS(PLAYER1,PLAYER_GOOD)
ALLY_PLAYERS(PLAYER2,PLAYER3)
ALLY_PLAYERS(PLAYER2,PLAYER_GOOD)
ALLY_PLAYERS(PLAYER3,PLAYER_GOOD)

START_MONEY(PLAYER0,4000)
START_MONEY(PLAYER1,10000)
START_MONEY(PLAYER2,6000000)
START_MONEY(PLAYER3,10000)

ADD_CREATURE_TO_POOL(FLY,5)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,30)
ADD_CREATURE_TO_POOL(SORCEROR,40)
ADD_CREATURE_TO_POOL(BILE_DEMON,60)
ADD_CREATURE_TO_POOL(DRAGON,70)
ADD_CREATURE_TO_POOL(TROLL,40)
ADD_CREATURE_TO_POOL(ORC,50)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,35)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
DOOR_AVAILABLE(PLAYER1,MAGIC,1,3)
DOOR_AVAILABLE(PLAYER2,MAGIC,1,3)
DOOR_AVAILABLE(PLAYER3,MAGIC,1,1)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

IF(PLAYER_GOOD,KNIGHT == 0)
    SET_CREATURE_STRENGTH(KNIGHT,255)
    SET_CREATURE_HEALTH(KNIGHT,7895)
    SET_CREATURE_ARMOUR(KNIGHT,255)
ENDIF

REM ****** imp/creatures maximum lock ******

IF(PLAYER0,IMP > 50)
    LOSE_GAME
ENDIF

IF(PLAYER0,IMP >= 40)
    NEXT_COMMAND_REUSABLE
    MAGIC_AVAILABLE(PLAYER0,POWER_IMP,0,0)
ENDIF

IF(PLAYER0,IMP < 40)
    NEXT_COMMAND_REUSABLE
    MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
ENDIF

IF(PLAYER0,DARK_MISTRESS >= 6)
    NEXT_COMMAND_REUSABLE
    CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,0)
ENDIF

IF(PLAYER0,DARK_MISTRESS < 6)
    NEXT_COMMAND_REUSABLE
    CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
ENDIF


IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    IF(PLAYER2,DUNGEON_DESTROYED == 1)
        ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
        IF(PLAYER3,DUNGEON_DESTROYED == 1)
            IF_ACTION_POINT(6,PLAYER0)
                IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
                    IF(PLAYER_GOOD,KNIGHT == 0)
                        WIN_GAME
                    ENDIF
                ENDIF
            ENDIF
        ENDIF
    ENDIF
ENDIF

REM ********** Party's **********

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,DWARFA,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,DWARFA,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,DWARFA,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,DWARFA,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,FAIRY,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,FAIRY,6,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,GIANT,7,1200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,GIANT,7,1200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,BARBARIAN,7,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,MONK,7,700,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,WIZARD,7,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,ARCHER,7,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,WIZARD,7,300,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)

CREATE_PARTY(X)
    ADD_TO_PARTY(X,WIZARD,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(X,WIZARD,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(X,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(X,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(X,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(X,AVATAR,10,3000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(X,AVATAR,10,3000,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER0,TOTAL_CREATURES >= 40)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,1,ACTION_POINT,2,3,400)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,3,ACTION_POINT,4,5,400)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,5,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,2,1)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,5,1)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
    IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,X,-1,1)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,1,10,50000)
    ENDIF
ENDIF

ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-2,1,10,0)
