REM Play Level Enter the Dragon

REM ******* Basic settings *******

SET_GENERATE_SPEED(300)

MAX_CREATURES(PLAYER0,40)

START_MONEY(PLAYER0,15000)

ADD_CREATURE_TO_POOL(FLY,3)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,12)
ADD_CREATURE_TO_POOL(DEMONSPAWN,7)
ADD_CREATURE_TO_POOL(SORCEROR,9)
ADD_CREATURE_TO_POOL(BILE_DEMON,11)
ADD_CREATURE_TO_POOL(DRAGON,18)
ADD_CREATURE_TO_POOL(TROLL,7)
ADD_CREATURE_TO_POOL(ORC,9)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,8)
ADD_CREATURE_TO_POOL(SKELETON,3)
ADD_CREATURE_TO_POOL(GHOST,3)
ADD_CREATURE_TO_POOL(VAMPIRE,1)
ADD_CREATURE_TO_POOL(TENTACLE,6)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures **********

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
IF(PLAYER0,TOTAL_IMPS < 24)
    NEXT_COMMAND_REUSABLE
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
ENDIF

IF(PLAYER0,TOTAL_IMPS >= 24)
    NEXT_COMMAND_REUSABLE
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,0,0)
ENDIF

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

SET_CREATURE_HEALTH(KNIGHT,7500)
SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_ARMOUR(KNIGHT,255)

REM ********** Party's **********

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,SAMURAI,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,SAMURAI,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,FAIRY,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,FAIRY,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,7,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,BARBARIAN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,BARBARIAN,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,THIEF,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,THIEF,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,MONK,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,MONK,8,0,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,KNIGHT,10,10000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,AVATAR,9,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,AVATAR,9,2000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,SAMURAI,9,0,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,THIEF,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,THIEF,8,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,THIEF,8,400,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
    ADD_TO_PARTY(FIVE,GIANT,8,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,BARBARIAN,9,0,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,2,8,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,2,4,2,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,2,1,3,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DRAGON,2,5,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DRAGON,2,4,9,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DRAGON,2,3,10,0)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,2,5,7,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,2,8,6,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,2,6,7,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DRAGON,2,5,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DRAGON,2,4,9,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DRAGON,2,3,10,0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,2,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,1,4)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,1,3)
    IF(PLAYER_GOOD,KNIGHT == 0)
        WIN_GAME
    ENDIF
ENDIF
