REM Play Level Cathedral of thieves (dontknowyet)
REM by DzjeeAr

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,20)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)
SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,DEMONSPAWN,10)

START_MONEY(PLAYER0,10000)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,15)
ADD_CREATURE_TO_POOL(DRAGON,15)
ADD_CREATURE_TO_POOL(SKELETON,10)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,12)
ADD_CREATURE_TO_POOL(TENTACLE,5)
ADD_CREATURE_TO_POOL(VAMPIRE,5)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures **********

CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)

IF(PLAYER0,BARRACKS >= 1)
    CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
    CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
    CREATURE_AVAILABLE(PLAYER0,SKELETON,1,1)
    CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)
    CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
    ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ENDIF

IF(PLAYER0,TORTURE >= 1)
    CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
    CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
    CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
    CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
    CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,1)
    ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ENDIF


IF_ACTION_POINT(28,PLAYER0)
    IF_ACTION_POINT(29,PLAYER0)
        CREATURE_AVAILABLE(PLAYER0,HORNY,1,1)
        ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
        ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
    ENDIF
ENDIF

REM ********** Available rooms **********

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)


REM ********** Available spells **********

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)

REM ********** Available doors & traps **********

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)

REM ********** settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

SET_CREATURE_HEALTH(AVATAR,2000)
SET_CREATURE_HEALTH(KNIGHT,5000)
SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_ARMOUR(KNIGHT,250)
SET_CREATURE_HEALTH(BILE_DEMON,1300)

IF(PLAYER0,TOTAL_IMPS < 24)
    NEXT_COMMAND_REUSABLE
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
ENDIF

IF(PLAYER0,TOTAL_IMPS >= 24)
    NEXT_COMMAND_REUSABLE
    MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,0,0)
ENDIF

REM ********** Party's **********

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,ARCHER,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,THIEF,2,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,DWARFA,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,BARBARIAN,2,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,ARCHER,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,THIEF,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,WIZARD,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,MONK,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,ARCHER,3,0,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,WITCH,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WITCH,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,WIZARD,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,MONK,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,FAIRY,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(THREE,GIANT,2,0,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,ARCHER,8,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,ARCHER,7,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,THIEF,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,DWARFA,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,BARBARIAN,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,THIEF,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FOUR,ARCHER,7,0,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
    ADD_TO_PARTY(FIVE,ARCHER,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,ARCHER,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,ARCHER,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,ARCHER,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,BARBARIAN,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(FIVE,FAIRY,4,0,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
    ADD_TO_PARTY(SIX,BARBARIAN,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,BARBARIAN,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,MONK,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,SAMURAI,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SIX,SAMURAI,4,0,ATTACK_ENEMIES,0)

CREATE_PARTY(SEVEN)
    ADD_TO_PARTY(SEVEN,BARBARIAN,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,GIANT,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,SAMURAI,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,SAMURAI,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,SAMURAI,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,WITCH,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(SEVEN,FAIRY,6,0,ATTACK_ENEMIES,0)

CREATE_PARTY(X)
    ADD_TO_PARTY(X,SAMURAI,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(X,SAMURAI,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(X,SAMURAI,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(X,SAMURAI,4,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(X,SAMURAI,4,0,ATTACK_ENEMIES,0)

CREATE_PARTY(Y)
    ADD_TO_PARTY(Y,MONK,5,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Y,WIZARD,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Y,WIZARD,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Y,WIZARD,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Y,GIANT,6,0,ATTACK_ENEMIES,0)

CREATE_PARTY(MAGIC)
    ADD_TO_PARTY(MAGIC,MONK,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(MAGIC,WIZARD,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(MAGIC,WITCH,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(MAGIC,FAIRY,6,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(MAGIC,WIZARD,5,0,ATTACK_ENEMIES,0)

CREATE_PARTY(Z)
    ADD_TO_PARTY(Z,KNIGHT,10,5000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z,THIEF,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z,THIEF,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z,THIEF,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z,THIEF,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z,THIEF,9,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z,THIEF,9,0,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER0,TOTAL_CREATURES >= 15)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,3,DUNGEON_HEART,0,1,500)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,4,DUNGEON_HEART,0,1,500)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-9,DUNGEON_HEART,0,1,1000)
    SET_TIMER(PLAYER0,TIMER0)
    IF(PLAYER0,TIMER0 >= 2000)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,3,1,2,300)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,3,3,2,200)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,4,1,2,300)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,4,3,2,200)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-9,1,2,300)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-9,1,2,300)
        IF(PLAYER0,TIMER0 >= 4000)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,3,1,2,300)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,3,3,2,200)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,4,1,2,300)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,4,3,2,200)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-9,1,2,300)
            ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-9,1,2,300)
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    SET_TIMER(PLAYER0,TIMER1)
    IF(PLAYER0,TIMER1 >= 5000)
        ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,6,ACTION_POINT,5,2,800)
        IF(PLAYER0,TIMER1 >= 7500)
            ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,7,ACTION_POINT,5,2,200)
            IF(PLAYER0,TIMER1 >= 8200)
                ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,8,ACTION_POINT,5,2,200)
                IF(PLAYER0,TIMER1 >= 8900)
                    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,9,ACTION_POINT,5,2,200)
                    IF(PLAYER0,TIMER1 >= 9600)
                        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,10,ACTION_POINT,5,2,200)
                        IF(PLAYER0,TIMER1 >= 10300)
                            ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,11,ACTION_POINT,5,2,200)
                            IF(PLAYER0,TIMER1 >= 11000)
                                ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,27,ACTION_POINT,6,2,200)
                                IF(PLAYER0,TIMER1 >= 11700)
                                    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,12,ACTION_POINT,9,2,200)
                                    IF(PLAYER0,TIMER1 >= 12400)
                                        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,13,ACTION_POINT,5,2,200)
                                    ENDIF
                                ENDIF
                            ENDIF
                        ENDIF
                    ENDIF
                ENDIF
            ENDIF
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(6,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,6,1)
    SET_TIMER(PLAYER0,TIMER2)
    IF(PLAYER0,TIMER2 >= 6000)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,7,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,11,1)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,10,2,4,300)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,8,1,5,200)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,9,2,3,300)
    ENDIF
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,2,2,2,0)
ENDIF

IF_ACTION_POINT(14,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,19,4,6,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,20,4,6,100)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-4,1)
    SET_TIMER(PLAYER0,TIMER4)
    IF(PLAYER0,TIMER4 >= 6000)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-4,1)
    ENDIF
ENDIF

IF(PLAYER_GOOD,RESEARCH == 0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,15,2,5,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,16,3,5,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,15,3,6,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,16,2,6,100)
ENDIF

IF(PLAYER_GOOD,TEMPLE == 0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,17,2,5,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,18,3,5,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,17,3,6,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,18,2,6,100)
ENDIF

IF_ACTION_POINT(18,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-5,1)
    SET_TIMER(PLAYER0,TIMER3)
    IF(PLAYER0,TIMER3 >= 1000)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,7,1)
        IF(PLAYER0,TIMER3 >= 1500)
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,8,1)
            IF(PLAYER0,TIMER3 >= 1750)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,9,1)
                IF(PLAYER0,TIMER3 >= 2250)
                    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,10,1)
                    IF(PLAYER0,TIMER3 >= 2500)
                        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,11,1)
                        IF(PLAYER0,TIMER3 >= 3000)
                            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,12,1)
                        ENDIF
                    ENDIF
                ENDIF
            ENDIF
        ENDIF
    ENDIF
ENDIF

IF_ACTION_POINT(28,PLAYER0)
    IF_ACTION_POINT(29,PLAYER0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,-1,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,-2,1)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,22,ACTION_POINT,23,5,0)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,x,22,ACTION_POINT,24,5,0)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,22,ACTION_POINT,25,5,0)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,Y,22,ACTION_POINT,26,5,0)
    ENDIF
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,MAGIC,-3,ACTION_POINT,22,8,0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,X,-1,ACTION_POINT,22,8,0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-2,ACTION_POINT,22,8,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-3,4,5,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,22,4,5,0)
    SET_TIMER(PLAYER_GOOD,TIMER0)
    IF(PLAYER_GOOD,TIMER0 >= 1000)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-4,8,7,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-4,2,8,0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z,-3,1)
        IF(PLAYER_GOOD,KNIGHT == 0)
            WIN_GAME
        ENDIF
    ENDIF
ENDIF
