REM ********************************************
REM The Vampire Engine
REM Script for Level 216
REM Steve Tupper
REM ********************************************


REM ************************************
REM ********** SETUP COMMANDS **********
REM ************************************


REM ********** Set up player information **********

SET_GENERATE_SPEED(100)
START_MONEY(PLAYER0,10000)
MAX_CREATURES(PLAYER0,10)

ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,PRISON,1,0)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,0,0)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,0,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,1)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,0,0)
ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)

MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_OBEY,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_ARMAGEDDON,0,0)

DOOR_AVAILABLE(PLAYER0,WOOD,1,1)
DOOR_AVAILABLE(PLAYER0,BRACED,1,0)
DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
DOOR_AVAILABLE(PLAYER0,MAGIC,1,1)

TRAP_AVAILABLE(PLAYER0,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER0,ALARM,0,0)
TRAP_AVAILABLE(PLAYER0,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(PLAYER0,LAVA,1,0)

ADD_CREATURE_TO_POOL(TROLL,1)
ADD_CREATURE_TO_POOL(FLY,25)
ADD_CREATURE_TO_POOL(SORCEROR,1)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,5)
ADD_CREATURE_TO_POOL(HELL_HOUND,1)
ADD_CREATURE_TO_POOL(ORC,5)

REM *** the 1 field must be in here ***
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,SKELETON,1,0)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,0)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,0)
CREATURE_AVAILABLE(PLAYER0,HORNY,1,0)

REM ************************************************
REM ********** CONDITIONS & GAME COMMANDS **********
REM ************************************************

REM *** if PLAYER? creature sets foot near action pt ***
NEXT_COMMAND_REUSABLE
IF_ACTION_POINT(1,PLAYER0)
    NEXT_COMMAND_REUSABLE
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,2,1,1,1)
    NEXT_COMMAND_REUSABLE
    RESET_ACTION_POINT(1)
    NEXT_COMMAND_REUSABLE
    RESET_ACTION_POINT(2)
ENDIF

QUICK_OBJECTIVE(1,"At last, you have located the mythical Vampire Engine! Created by the legendary Razon, the greatest sorceror to have lived, the engine represents a puzzle for you to solve my master. Unravel its secrets and you will command a mighty army!",PLAYER0)

IF(PLAYER0,GAME_TURN > 100)
    QUICK_INFORMATION(2,"The engine lies north, blocked up millenia past by some long extinct hero. Be careful master, do not meddle with the machine until you understand it fully!")
ENDIF

IF(PLAYER0,GAME_TURN > 200)
    QUICK_INFORMATION(3,"An army has mustered to the south - use the engine to it's full and destroy the pityful wretches.")
ENDIF


REM ************************************************
REM ********** WIN / LOSE GAME CONDITIONS **********
REM ************************************************

REM *** Win or lose condition ***
IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    WIN_GAME
ENDIF
