REM ********************************************
REM Jims 1st go
REM Script for Level 215
REM map 215 by Jim
REM ********************************************



REM ************************************
REM ********** SETUP COMMANDS **********
REM ************************************


REM ********** Set up player information **********

REM *** Number of turns wait for new creature (max 12 turns per second depending on computer speed) ***
SET_GENERATE_SPEED(1000)

REM *** agressiveness = 0 everything on, 1 small aggressive, 3 small defensive, 4 large defensive, 5 large aggressive, 10 medium all rounder ***
COMPUTER_PLAYER(PLAYER3,10)

REM *** money sart with - duh ***
START_MONEY(PLAYER0,7000)
START_MONEY(PLAYER3,10000)

REM *** remember max of 255 in all dungeons on level at any time ***
MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER3,25)


REM ********** Set up rooms, traps, doors and magic **********

REM *** rooms available to players also ENTRANCE but don't need here ***
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,0,0)
ROOM_AVAILABLE(PLAYER3,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER3,GRAVEYARD,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)

REM *** spells available to players ***
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,0,0)
MAGIC_AVAILABLE(PLAYER3,POWER_HEAL_CREATURE,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,0,0)

REM *** doors available to players ***
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,1)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
REM *** traps available to players ***
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,1)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)



REM ********** Set up creature information **********

REM *** remember to have enough to cover all players ***
ADD_CREATURE_TO_POOL(TROLL,5)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(DEMONSPAWN,30)
ADD_CREATURE_TO_POOL(FLY,40)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,29)
ADD_CREATURE_TO_POOL(SORCEROR,16)
ADD_CREATURE_TO_POOL(BILE_DEMON,75)
ADD_CREATURE_TO_POOL(BUG,26)
ADD_CREATURE_TO_POOL(SPIDER,3)
ADD_CREATURE_TO_POOL(HELL_HOUND,19)
ADD_CREATURE_TO_POOL(ORC,10)

ADD_CREATURE_TO_POOL(SAMURAI,9)


REM *** the 1 field must be in here ***
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER3,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SAMURAI,1,1)

REM *** You may need these for prisons, torture, temples and graveyards also remember sorceror for temple ***
CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,0)


REM ************************************************
REM ********** CONDITIONS & GAME COMMANDS **********
REM ************************************************


REM *** Might require this to be in an IF statement, also needs to be less than certain number of characters to appear ? = 1 - 30. Cannot use ALL_PLAYERS ***
QUICK_OBJECTIVE(1,"BUILD AND DEVELOP YOUR DUNGEON BEFORE VENTURING ANYWHERE!",PLAYER0)


REM ************************************************
REM ********** WIN / LOSE GAME CONDITIONS **********
REM ************************************************

IF(PLAYER3,DUNGEON_DESTROYED == 1)
    SET_TIMER(PLAYER0,TIMER1)
ENDIF


REM *** condition = variable followed by either == != > < <= >= followed by a whole number (integer) ***
IF(PLAYER0,TIMER1 > 3000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,1,1,10,10000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,1,2,7,10)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HORNY,1,1,8,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,1,2,10,100)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,1,3,9,500)
ENDIF

REM *** Win or lose condition ***
IF(PLAYER0,TIMER1 > 4000)
    IF(PLAYER_GOOD,TOTAL_CREATURES_LEFT == 0)
        WIN_GAME
    ENDIF
ENDIF
