REM ********************************************
REM James Tupper
REM Script for level 218
REM Nasty Numpty
REM ********************************************

REM ************************************
REM ********** SETUP COMMANDS **********
REM ************************************


REM ********** Set up player information **********

REM *** reasonably long delay 1 minute ***
SET_GENERATE_SPEED(720)

REM *** 1=blue 2=green ***
COMPUTER_PLAYER(PLAYER1,5)
COMPUTER_PLAYER(PLAYER2,4)


REM *** money sart with - duh ***
START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,20000)
START_MONEY(PLAYER2,20000)


REM *** remember max of 255 in all dungeons on level at any time ***
MAX_CREATURES(PLAYER0,30)
MAX_CREATURES(PLAYER1,30)
MAX_CREATURES(PLAYER2,30)




REM ********** Set up rooms, traps, doors and magic **********

REM *** rooms available to players also ENTRANCE but don't need here ***
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,0,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,1)

REM *** spells available to players ***
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,0,0)


REM *** doors available to players ***
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

REM *** traps available to players ***
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)


REM ********** Set up creature information **********

REM *** remember to have enough to cover all players ***
ADD_CREATURE_TO_POOL(TROLL,35)
ADD_CREATURE_TO_POOL(DRAGON,35)
ADD_CREATURE_TO_POOL(DEMONSPAWN,45)
ADD_CREATURE_TO_POOL(FLY,30)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,30)
ADD_CREATURE_TO_POOL(SORCEROR,50)
ADD_CREATURE_TO_POOL(BILE_DEMON,50)
ADD_CREATURE_TO_POOL(BUG,30)
ADD_CREATURE_TO_POOL(SPIDER,30)
ADD_CREATURE_TO_POOL(HELL_HOUND,30)
ADD_CREATURE_TO_POOL(ORC,50)
ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(SAMURAI,20)


REM *** the 1 field must be in here ***
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,1)




REM ************************************************
REM ********** CONDITIONS & GAME COMMANDS **********
REM ************************************************


REM *** Might require this to be in an IF statement, also needs to be less than certain number of characters to appear ? = 1 - 30. Cannot use ALL_PLAYERS ***
QUICK_OBJECTIVE(1,"BEWARE KEEPER, THESE ARE STRANGE TIMES. SOUTH FROM HERE LIES BLUE, HE IS A WORK-A-HOLIC. TO THE EAST LIES GREEN, HE IS KNOWN AS PAUL AS HE LIKES HIS MAGIC. BUILD YOUR ARMY STRONG AS THERE IS A THIRD 'GOOD' KEEPER WHO DOESN'T LIKE YOU MUCH",PLAYER0)


REM ************************************************
REM ********** WIN / LOSE GAME CONDITIONS **********
REM ************************************************

REM *** Win or lose condition ***
IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
