REM ********************************************
REM James Tupper
REM Script for level 214
REM Great Impscape
REM ********************************************

REM ************************************
REM ********** SETUP COMMANDS **********
REM ************************************


REM ********** Set up player information **********

REM *** reasonably long delay 1 minute ***
SET_GENERATE_SPEED(720)



REM *** money sart with - duh ***
START_MONEY(PLAYER0,10000)


REM *** remember max of 255 in all dungeons on level at any time ***
MAX_CREATURES(PLAYER0,30)



REM ********** Set up rooms, traps, doors and magic **********

REM *** rooms available to players also ENTRANCE but don't need here ***
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,PRISON,0,0)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,0,0)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,0,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,0,0)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,0,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,1)

REM *** spells available to players ***
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,0,0)


REM *** doors available to players ***
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

REM *** traps available to players ***
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)


REM ********** Set up creature information **********

REM *** remember to have enough to cover all players ***
ADD_CREATURE_TO_POOL(TROLL,5)
ADD_CREATURE_TO_POOL(DRAGON,5)
ADD_CREATURE_TO_POOL(DEMONSPAWN,5)
ADD_CREATURE_TO_POOL(FLY,0)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,30)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,3)
ADD_CREATURE_TO_POOL(BUG,3)
ADD_CREATURE_TO_POOL(SPIDER,3)
ADD_CREATURE_TO_POOL(HELL_HOUND,0)
ADD_CREATURE_TO_POOL(ORC,19)
ADD_CREATURE_TO_POOL(WIZARD,0)
ADD_CREATURE_TO_POOL(SAMURAI,3)


REM *** the 1 field must be in here ***
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,1)




REM ************************************************
REM ********** CONDITIONS & GAME COMMANDS **********
REM ************************************************


REM *** Might require this to be in an IF statement, also needs to be less than certain number of characters to appear ? = 1 - 30. Cannot use ALL_PLAYERS ***
QUICK_OBJECTIVE(1,"You have an army of imps keeper, use them wisely. Jimbob the good prince has captured many of your evil creatures, he has them locked away in 4 prisons. Show no mercy when freeing your minions!",PLAYER0)


REM ************************************************
REM ********** WIN / LOSE GAME CONDITIONS **********
REM ************************************************

REM *** Win or lose condition ***
IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
