REM ********************************************
REM
REM Script for Level 1vs3 Horned Virus
REM
REM ********************************************


ALLY_PLAYERS(PLAYER1,PLAYER2)
ALLY_PLAYERS(PLAYER1,PLAYER3)
ALLY_PLAYERS(PLAYER2,PLAYER3)

COMPUTER_PLAYER(PLAYER1,1)
COMPUTER_PLAYER(PLAYER2,1)
COMPUTER_PLAYER(PLAYER3,1)

SET_GENERATE_SPEED(500)

MAX_CREATURES(PLAYER0,12)
MAX_CREATURES(PLAYER1,16)
MAX_CREATURES(PLAYER2,16)
MAX_CREATURES(PLAYER3,16)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,5000)
START_MONEY(PLAYER2,5000)
START_MONEY(PLAYER3,5000)

ADD_CREATURE_TO_POOL(DARK_MISTRESS,16)
ADD_CREATURE_TO_POOL(SKELETON,16)
ADD_CREATURE_TO_POOL(VAMPIRE,16)
ADD_CREATURE_TO_POOL(SAMURAI,8)
ADD_CREATURE_TO_POOL(WIZARD,4)

CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,1)
CREATURE_AVAILABLE(PLAYER0,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER3,VAMPIRE,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER3,POWER_LIGHTNING,1,0)

DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,0)

REM ***** When destruction of Heroes' DANJONHATO *****
IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)
    SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

REM ***** Victory / defeat *****
IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
    WIN_GAME
ENDIF
IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

REM ***** Guardian Hero Creatures side DANJONHATO generation *****
IF_ACTION_POINT(2,PLAYER0)
    CREATE_PARTY(GUARDS)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-4,1,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-4,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,-4,1,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-4,2,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-4,1,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-4,1,10,0)
ENDIF
