REM ********************************************
REM
REM             Script for Level 207
REM
REM ********************************************


SET_GENERATE_SPEED(450)

COMPUTER_PLAYER(PLAYER3,1)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER3,26)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER3,12000)

ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(PLAYER3,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER3,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER3,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER3,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER3,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER3,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER3,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER3,SPIDER,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,1)
ROOM_AVAILABLE(PLAYER3,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,1)
ROOM_AVAILABLE(PLAYER3,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER3,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER3,PRISON,1,0)
ROOM_AVAILABLE(PLAYER3,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER3,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER3,GRAVEYARD,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER3,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER3,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(PLAYER3,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)


CREATE_PARTY(HERO1)
	ADD_TO_PARTY(HERO1,WIZARD,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(HERO1,FAIRY,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(HERO1,WITCH,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(HERO1,SAMURAI,10,550,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(HERO2)
	ADD_TO_PARTY(HERO2,THIEF,10,200,STEAL_GOLD,0)
	ADD_TO_PARTY(HERO2,THIEF,10,200,STEAL_GOLD,0)
	ADD_TO_PARTY(HERO2,WITCH,10,200,STEAL_GOLD,0)
	ADD_TO_PARTY(HERO2,SAMURAI,10,400,STEAL_GOLD,0)

CREATE_PARTY(HERO3)
	ADD_TO_PARTY(HERO3,BARBARIAN,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(HERO3,BARBARIAN,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(HERO3,WITCH,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(HERO3,SAMURAI,10,550,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(HERO4)
	ADD_TO_PARTY(HERO4,KNIGHT,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(HERO4,SAMURAI,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(HERO4,WITCH,10,550,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(HERO4,AVATAR,10,1500,ATTACK_DUNGEON_HEART,0)


REM ***** Heroes Dungeon Heart (HIRODANJONHATO) destruction *****
  IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
    SET_TIMER(PLAYER_GOOD,TIMER0)
  ENDIF


REM ***** Victory / defeat *****
  IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
  ENDIF
  IF(PLAYER0,DUNGEON_DESTROYED==1)
    LOSE_GAME
  ENDIF


REM ***** Bridge *****
  IF_ACTION_POINT(1,PLAYER0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
  ENDIF


REM ***** Partys after destruction of Heroes' DANJONHATO *****
  IF(PLAYER_GOOD,TIMER0 >= 2500)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO1,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO2,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO3,-3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HERO4,-4,1)
  ENDIF
