REM ********************************************
REM
REM Script for Level 280
REM
REM original title:
REM '''c''''''''_%_C_t
REM ********************************************
MAX_CREATURES(PLAYER0,5)
START_MONEY(PLAYER0,5000)

ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)


IF(PLAYER0,TOTAL_CREATURES <= 1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HORNY,1,1,10,10000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ORC,1,10,6,1000)
ENDIF

IF(PLAYER_GOOD,KNIGHT == 0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,HORNY,2,1,10,10000)
    ADD_CREATURE_TO_LEVEL(PLAYER0,ORC,2,10,6,1000)
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    WIN_GAME
ENDIF
