REM ********************************************
REM
REM             Script for Level 281
REM
REM original title:
REM ['̎R_E''u''u's_i
REM ********************************************

SET_GENERATE_SPEED(600)
MAX_CREATURES(PLAYER0,8)
START_MONEY(PLAYER0,5000)

CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
ADD_CREATURE_TO_POOL(DEMONSPAWN,3)
ADD_CREATURE_TO_POOL(SPIDER,3)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)



MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)

CREATE_PARTY(MUSIDOMO)
	ADD_TO_PARTY(MUSIDOMO,BUG,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(MUSIDOMO,FLY,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(MUSIDOMO,SPIDER,1,50,ATTACK_ENEMIES,0)

CREATE_PARTY(Z1)
	ADD_TO_PARTY(Z1,DEMONSPAWN,3,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(Z1,BUG,3,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(Z1,BUG,3,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(Z1,FLY,3,50,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(Z1,FLY,3,50,ATTACK_ENEMIES,0)

CREATE_PARTY(Z2)
	ADD_TO_PARTY(Z2,DEMONSPAWN,4,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(Z2,SPIDER,3,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(Z1,BUG,4,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(Z1,FLY,4,150,ATTACK_ENEMIES,0)

CREATE_PARTY(Z3)
	ADD_TO_PARTY(Z3,DRAGON,4,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(Z3,DEMONSPAWN,6,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(Z3,TENTACLE,5,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(Z3,TENTACLE,5,300,ATTACK_ENEMIES,0)

CREATE_PARTY(L1)
	ADD_TO_PARTY(L1,WIZARD,9,5200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(L1,BARBARIAN,8,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(L1,MONK,7,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(L1,WITCH,7,200,ATTACK_ENEMIES,0)

CREATE_PARTY(L2)
	ADD_TO_PARTY(L2,SAMURAI,8,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(L2,THIEF,8,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(L2,FAIRY,8,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(L2,ARCHER,8,200,ATTACK_ENEMIES,0)

CREATE_PARTY(L3)
	ADD_TO_PARTY(L3,GIANT,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(L3,WIZARD,8,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(L3,BARBARIAN,8,200,ATTACK_ENEMIES,0)


IF_ACTION_POINT(1,PLAYER0)
	SET_FLAG(PLAYER0,FLAG0,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MUSIDOMO,5,3)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z1,1,1)
	SET_TIMER(PLAYER0,TIMER0)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	SET_FLAG(PLAYER0,FLAG0,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z1,5,3)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z2,2,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	SET_FLAG(PLAYER0,FLAG0,3)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z2,5,3)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z3,3,1)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	SET_FLAG(PLAYER0,FLAG0,4)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L1,1,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L2,1,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L2,5,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L3,5,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L1,6,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L2,6,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L3,6,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L1,7,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L3,7,2)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,6,DUNGEON_HEART,0,10,1000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,6,1,8,10000)
ENDIF



IF(PLAYER0,TIMER0 >= 3000)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER0,TIMER0)
	IF(PLAYER0,FLAG0 < 4)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MUSIDOMO,5,1)
		IF(PLAYER0,FLAG0 < 2)
			NEXT_COMMAND_REUSABLE
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z1,5,2)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,7,1,4,100)
		ENDIF
		IF(PLAYER0,FLAG0 > 1)
			IF(PLAYER0,FLAG0 < 4)
				NEXT_COMMAND_REUSABLE
				ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z2,5,3)
				NEXT_COMMAND_REUSABLE
				ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,7,6,1,100)
			ENDIF
		ENDIF
		IF(PLAYER0,FLAG0 == 3)
			NEXT_COMMAND_REUSABLE
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z3,5,3)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,7,10,1,100)
		ENDIF
		IF(PLAYER0,FLAG0 == 4)
			NEXT_COMMAND_REUSABLE
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L1,1,2)
			NEXT_COMMAND_REUSABLE
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L2,5,2)
			NEXT_COMMAND_REUSABLE
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,L3,6,2)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,7,10,4,100)
		ENDIF
	ENDIF
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
   	LOSE_GAME
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
	WIN_GAME
ENDIF
