REM ********************************************
REM
REM             Script for Level 213
REM
REM ********************************************

START_MONEY(ALL_PLAYERS,5000)
MAX_CREATURES(ALL_PLAYERS,10)

MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_OBEY,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,1)

ADD_CREATURE_TO_POOL(ORC,30)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)

IF_ACTION_POINT(1,PLAYER0)
  ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,1,30,10,400)
  ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,1,30,9,300)
  ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,1,30,8,200)
  ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,1,30,7,100)
ENDIF

IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
  WIN_GAME
ENDIF
