REM ********************************************
REM
REM             Script for Level 214
REM
REM ********************************************

START_MONEY(ALL_PLAYERS,5000)
MAX_CREATURES(ALL_PLAYERS,10)
ADD_CREATURE_TO_POOL(DRAGON,2)
ADD_CREATURE_TO_POOL(TROLL,25)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,30,10,0)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-2,30,10,0)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,30,10,0)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-2,30,10,0)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,30,10,0)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,30,10,0)

IF(PLAYER_GOOD,DRAGON == 0)
  IF(PLAYER_GOOD,BARBARIAN == 0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-1,30,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,30,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-2,30,10,0)
  ENDIF
  IF(PLAYER_GOOD,GIANT == 0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-2,30,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-2,30,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-2,30,10,0)
  ENDIF
  IF(PLAYER_GOOD,THIEF == 0)
    IF(PLAYER_GOOD,SAMURAI == 0)
      IF(PLAYER_GOOD,WITCH == 0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,10,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-2,10,10,0)
      ENDIF
    ENDIF
  ENDIF
ENDIF


IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
  WIN_GAME
ENDIF
