REM ********************************************
REM
REM Script for Level 207
REM Level originated in Japan; by Akebono.
REM
REM ********************************************

SET_GENERATE_SPEED(800)

COMPUTER_PLAYER(PLAYER1,10)
START_MONEY(PLAYER0,0)
START_MONEY(PLAYER1,25000)
MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,25)

ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,30)
ADD_CREATURE_TO_POOL(SORCEROR,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)

SET_TIMER(PLAYER0,TIMER0)

IF(PLAYER0,TIMER0 > 300)
    ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,-1,5,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-1,1,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER0,FLY,-2,5,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-2,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-2,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-2,3,10,0)
ENDIF

IF(PLAYER0,TIMER0 > 3500)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-1,DUNGEON_HEART,1,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-1,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-1,3,10,0)
ENDIF

IF(PLAYER0,TIMER0 > 10000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-2,DUNGEON_HEART,1,1,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-2,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-2,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,3,10,0)
ENDIF

IF(PLAYER0,TIMER0 > 12000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-1,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,3,10,0)
ENDIF

IF(PLAYER0,TIMER0 > 15000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,1,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,3,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,3,10,0)
ENDIF


IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        WIN_GAME
    ENDIF
ENDIF
