REM ********************************************
REM
REM Script for Level Hidden Things
REM
REM ********************************************

MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,1)

TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

ADD_CREATURE_TO_POOL(DARK_MISTRESS,2)
ADD_CREATURE_TO_POOL(TROLL,2)
ADD_CREATURE_TO_POOL(ORC,1)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)

IF(PLAYER0,IMP < 2)
    NEXT_COMMAND_REUSABLE
    ADD_CREATURE_TO_LEVEL(PLAYER0,IMP,PLAYER0,1,3,0)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-1,10,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,10,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-1,10,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,10,10,0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,1,10,1000)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,3,10,800)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-2,3,10,800)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,2,3,10,800)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,2,3,10,800)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-2,1,10,1000)
ENDIF

IF(PLAYER_GOOD,AVATAR < 1)
    WIN_GAME
ENDIF
