REM ********************************************
REM
REM Script for Level Huge Treasure
REM
REM ********************************************

SET_GENERATE_SPEED(600)

MAX_CREATURES(ALL_PLAYERS,25)

START_MONEY(ALL_PLAYERS,0)

ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(ORC,20)

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)


TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)



CREATE_PARTY(KANE)
    ADD_TO_PARTY(KANE,THIEF,10,0,STEAL_GOLD,0)
    ADD_TO_PARTY(KANE,THIEF,10,0,STEAL_GOLD,0)
    ADD_TO_PARTY(KANE,THIEF,10,0,STEAL_GOLD,0)
    ADD_TO_PARTY(KANE,THIEF,10,0,STEAL_GOLD,0)

CREATE_PARTY(MAHO)
    ADD_TO_PARTY(MAHO,WIZARD,10,0,STEAL_SPELLS,0)
    ADD_TO_PARTY(MAHO,WIZARD,10,0,STEAL_SPELLS,0)
    ADD_TO_PARTY(MAHO,THIEF,10,0,STEAL_GOLD,0)
    ADD_TO_PARTY(MAHO,THIEF,10,0,STEAL_GOLD,0)

CREATE_PARTY(KILLER)
    ADD_TO_PARTY(KILLER,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(KILLER,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(KILLER,SAMURAI,10,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(KILLER,SAMURAI,10,0,ATTACK_ENEMIES,0)



SET_TIMER(PLAYER0,TIMER0)

IF(PLAYER0,TIMER0 >= 10000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-1,DUNGEON_HEART,0,1,400)
ENDIF

IF(PLAYER0,TIMER0 >= 20000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-2,DUNGEON_HEART,0,1,800)
ENDIF

IF(PLAYER0,TIMER0 >= 30000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-3,DUNGEON_HEART,0,1,1200)
ENDIF

IF(PLAYER0,TIMER0 >= 40000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-4,DUNGEON_HEART,0,1,1600)
ENDIF

IF(PLAYER0,TIMER0 >= 50000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-5,DUNGEON_HEART,0,1,2000)
ENDIF

IF(PLAYER0,TIMER0 >= 70000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-6,DUNGEON_HEART,0,1,200)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-7,1,10,5000)
ENDIF

IF(PLAYER0,TIMER0 >= 80000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KANE,-1,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-7,1,10,5000)
ENDIF

IF(PLAYER0,TIMER0 >= 90000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KANE,-6,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAHO,-6,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-7,2,10,5000)
ENDIF

IF(PLAYER0,TIMER0 >= 100000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KANE,-4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAHO,-6,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KANE,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KILLER,-3,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-7,1,10,5000)
ENDIF

IF(PLAYER0,MONEY >= 35000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KANE,-3,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-7,1,10,5000)
ENDIF

IF(PLAYER0,MONEY >= 50000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KANE,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAHO,-2,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-7,1,10,5000)
ENDIF

IF(PLAYER0,MONEY >= 70000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KANE,-4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAHO,-5,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KANE,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KILLER,-3,1)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-7,2,10,5000)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES < 1)
        WIN_GAME
    ENDIF
ENDIF
