REM ********************************************
REM
REM Script for Level The Sweet Torture
REM
REM ********************************************

COMPUTER_PLAYER(PLAYER1,4)
MAX_CREATURES(PLAYER0,15)
MAX_CREATURES(PLAYER1,10)
START_MONEY(ALL_PLAYERS,500)

ADD_CREATURE_TO_POOL(DARK_MISTRESS,30)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(WIZARD,20)

CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,WIZARD,1,1)


ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,1)

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,0,0)
    MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,0)
    MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)
    ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ENDIF

IF(PLAYER_GOOD,TOTAL_CREATURES < 1)
    WIN_GAME
ENDIF
