REM ********************************************
REM
REM Script for Level 213
REM
REM original title:
REM ['_v_`R_E'n-'_T_^'<'
REM ********************************************

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER2,PRISON,1,0)
ROOM_AVAILABLE(PLAYER2,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER2,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER2,GRAVEYARD,1,0)
COMPUTER_PLAYER(PLAYER1,3)
COMPUTER_PLAYER(PLAYER2,4)


MAX_CREATURES(PLAYER0,17)
MAX_CREATURES(PLAYER1,12)
MAX_CREATURES(PLAYER1,25)

START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,3500)
START_MONEY(PLAYER2,3500)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)

ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(DRAGON,20)

ADD_CREATURE_TO_POOL(TENTACLE,30)

CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,ORC,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER2,ORC,1,1)
CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,1)


CREATE_PARTY(Z1)
    ADD_TO_PARTY(Z1,DEMONSPAWN,3,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z1,BUG,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z1,FLY,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z1,SPIDER,3,0,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z1,SPIDER,3,0,ATTACK_ENEMIES,0)

CREATE_PARTY(Z2)
    ADD_TO_PARTY(Z2,DARK_MISTRESS,5,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z2,BILE_DEMON,5,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z2,ORC,5,200,ATTACK_ENEMIES,0)

CREATE_PARTY(Z3)
    ADD_TO_PARTY(Z3,DRAGON,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z3,TENTACLE,5,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z3,TENTACLE,5,300,ATTACK_ENEMIES,0)

CREATE_PARTY(Z4)
    ADD_TO_PARTY(Z4,VAMPIRE,5,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z4,SKELETON,5,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z4,SKELETON,5,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z4,GHOST,5,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(Z4,GHOST,5,200,ATTACK_ENEMIES,0)

CREATE_PARTY(B1)
    ADD_TO_PARTY(B1,MONK,5,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(B1,GIANT,5,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(B1,GIANT,5,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(B1,WIZARD,5,300,ATTACK_ENEMIES,0)

CREATE_PARTY(B2)
    ADD_TO_PARTY(B2,THIEF,7,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(B2,THIEF,7,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(B2,DWARFA,7,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(B2,DWARFA,7,300,ATTACK_ENEMIES,0)

CREATE_PARTY(B3)
    ADD_TO_PARTY(B3,SAMURAI,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(B3,ARCHER,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(B3,THIEF,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(B3,THIEF,8,300,ATTACK_ENEMIES,0)


IF_ACTION_POINT(1,PLAYER0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-1,DUNGEON_HEART,0,3,500)
    SET_TIMER(PLAYER0,TIMER0)
ENDIF


IF(PLAYER1,DUNGEON_DESTROYED == 1)
    IF(PLAYER2,DUNGEON_DESTROYED == 1)
        ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-3,DUNGEON_HEART,0,5,1000)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,B1,-3,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,B2,-3,1)
    ENDIF
ENDIF

IF(PLAYER_GOOD,KNIGHT == 0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-4,1,10,10000)
    ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-4,DUNGEON_HEART,0,8,3000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,B1,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,B2,2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,B1,-1,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,B2,-1,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,B2,-3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,B3,-3,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,B1,-4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,B2,-4,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,B3,-4,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z2,-2,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z3,-2,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z4,-2,1)
    SET_CREATURE_STRENGTH(IMP,200)
    SET_CREATURE_HEALTH(IMP,1000)
    SET_CREATURE_ARMOUR(IMP,100)
ENDIF

IF(PLAYER0,TIMER0 >= 5000)
    NEXT_COMMAND_REUSABLE
    SET_TIMER(PLAYER0,TIMER0)
    IF(PLAYER0,MONEY <= 25000)
        NEXT_COMMAND_REUSABLE
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z1,-2,1)
    ENDIF
    IF(PLAYER0,MONEY > 25000)
        IF(PLAYER0,MONEY <= 75000)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z2,-2,1)
        ENDIF
        IF(PLAYER0,MONEY > 50000)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z3,-2,1)
        ENDIF
        IF(PLAYER0,MONEY > 100000)
            NEXT_COMMAND_REUSABLE
            ADD_PARTY_TO_LEVEL(PLAYER_GOOD,Z4,-2,1)
        ENDIF
    ENDIF
ENDIF

IF(PLAYER0,MONEY > 4000)
    ADD_CREATURE_TO_LEVEL(PLAYER0,DEMONSPAWN,2,1,1,0)
ENDIF

IF(PLAYER0,MONEY > 10000)
    ADD_CREATURE_TO_LEVEL(PLAYER0,BILE_DEMON,2,3,1,0)
ENDIF

IF(PLAYER0,MONEY > 20000)
    ADD_CREATURE_TO_LEVEL(PLAYER0,DRAGON,2,2,2,0)
ENDIF

IF(PLAYER0,MONEY > 50000)
    ADD_CREATURE_TO_LEVEL(PLAYER0,VAMPIRE,2,2,2,0)
ENDIF

IF(PLAYER0,MONEY > 150000)
    ADD_CREATURE_TO_LEVEL(PLAYER0,HORNY,2,1,1,0)
ENDIF

IF(PLAYER0,MONEY > 300000)
    ADD_CREATURE_TO_LEVEL(PLAYER0,AVATAR,2,1,1,0)
ENDIF


IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    WIN_GAME
ENDIF
