REM ********************************************
REM
REM             Script for Level 206
REM
REM original title:
REM "`_'_X_[_p_[_C_"_v
REM ********************************************

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,				1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,				1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,				1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,				1,0)
START_MONEY(PLAYER0,5000)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,		1,1)

MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)

IF(PLAYER0,TOTAL_IMPS > 10)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-1,DUNGEON_HEART,0,1,500)
	SET_CREATURE_HEALTH(IMP,100)
ENDIF

IF(PLAYER0,TOTAL_IMPS > 15)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,-1,1,2,0)
	SET_CREATURE_HEALTH(IMP,200)
ENDIF

IF(PLAYER0,TOTAL_IMPS > 20)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,-1,1,3,0)
	SET_CREATURE_HEALTH(IMP,500)
ENDIF

IF(PLAYER0,TOTAL_IMPS > 25)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,-1,1,4,0)
	SET_CREATURE_HEALTH(IMP,1000)
ENDIF

IF(PLAYER0,TOTAL_IMPS > 30)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,-1,1,5,0)
	SET_CREATURE_HEALTH(IMP,2000)
ENDIF

IF(PLAYER0,TOTAL_IMPS > 35)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,-1,1,6,0)
	SET_CREATURE_HEALTH(IMP,3500)
ENDIF

IF(PLAYER0,TOTAL_IMPS > 40)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,-1,1,7,0)
	SET_CREATURE_HEALTH(IMP,5000)
ENDIF


IF(PLAYER0,BATTLES_LOST>=10)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,-1,1,2,0)
	SET_CREATURE_STRENGTH(IMP,20)
ENDIF

IF(PLAYER0,BATTLES_LOST>=30)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,-1,1,3,0)
	SET_CREATURE_STRENGTH(IMP,40)
ENDIF

IF(PLAYER0,BATTLES_LOST>=50)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,-1,1,4,0)
	SET_CREATURE_STRENGTH(IMP,90)
ENDIF

IF(PLAYER0,BATTLES_LOST>=70)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,-1,1,5,0)
	SET_CREATURE_STRENGTH(IMP,160)
ENDIF

IF(PLAYER0,BATTLES_LOST>=100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,-1,1,6,0)
	SET_CREATURE_STRENGTH(IMP,220)
ENDIF

IF(PLAYER0,BATTLES_LOST>=125)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,-1,1,7,0)
	SET_CREATURE_STRENGTH(IMP,255)
ENDIF


IF(PLAYER0,MONEY>=8000)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-1,DUNGEON_HEART,0,1,500)
        QUICK_INFORMATION(1,"Your imps just got upgraded. Their strength in this realm highly depends on the amount of your gold, keeper.")
	SET_CREATURE_ARMOUR(IMP,8)
ENDIF


IF(PLAYER0,MONEY>=15000)
        QUICK_INFORMATION(2,"Upgraded again. And a little beetle to help you.")
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,-1,1,2,0)
	SET_CREATURE_ARMOUR(IMP,12)
ENDIF

IF(PLAYER0,MONEY>=30000)
        QUICK_INFORMATION(3,"Upgrade! You got the next insect, and your imps have tripled armour.")
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,-1,1,3,0)
	SET_CREATURE_ARMOUR(IMP,18)
ENDIF

IF(PLAYER0,MONEY>=80000)
        QUICK_INFORMATION(4,"Bigger wealth, bigger imps.")
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,-1,1,4,0)
	SET_CREATURE_ARMOUR(IMP,25)
ENDIF

IF(PLAYER0,MONEY>=150000)
        QUICK_INFORMATION(5,"Now these are strong imps. But they could be even better...")
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,-1,1,5,0)
	SET_CREATURE_ARMOUR(IMP,32)
ENDIF

IF(PLAYER0,MONEY>=300000)
        QUICK_INFORMATION(6,"Level up! Now you've got eight imps in every one of yours.")
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,-1,1,6,0)
	SET_CREATURE_ARMOUR(IMP,48)
ENDIF

IF(PLAYER0,MONEY>=700000)
        QUICK_INFORMATION(6,"Finally - the super imp is yours!")
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,-1,1,7,0)
	SET_CREATURE_ARMOUR(IMP,60)
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
   	LOSE_GAME
ENDIF

IF(PLAYER_GOOD,AVATAR == 0)
	WIN_GAME
ENDIF
