	
Map name: Control

Victory conditions: Blue keepers Danjonhato destroyed.

Conditions defeat: 8 places to hide in the hero areas discovered.

Study rooms available: None
Research magic possible: Destroy Walls (available to use from start)
Can create traps: None

Description:
A blue keeper has become powerful, building his dungeon on corpses of everyone he met.
Only one imp has managed to survive a decent fighting and has come to help you.
Heroes just realized they won't survive much longer, and are willing to make an alliance
with everyone who could help... even with you.
The strategic alliance is settled; Get your imps into nine small rooms on the left
from your Danjonhato. This will order your temorary friends to begin marching toward the dungeon.
With your guidance and magic, you shall prevail.

Small rooms:
Nine small rooms, a hero of the emergence of control.
The room is blue in the middle of the dungeon keeper represents around 8 INPU room to dump in the corresponding orientation of the bravest heroes who emerged from the gate.
Once the re-emergence of the place has emerged a hero. Eight parties.
Appearance position of the different types of heroes appear. LV10 appeared in only one place: Avatar.
Once someone has come to an unlimited number of parties. 8 suddenly appeared on all parties to look at it.
Incidentally, in the middle of the night and into INPU, stroke, can use the magic of fall of ground, so the door is 12 more magic hands.
(Clear map is needed. INPU bullying enemy wants to play and when to take a look please. Torpedo doors are sold to fund.)

Black eye for the Gods:
Now using what is not a problem. Slaughter, "said a desperate (Straw)" while saying??????.

Note:
And the heroes are supposedly allies, but for some reason his dungeon and later invaded by the DANJONHATO get punched. Then it can not counter, not to prevent intrusion.

The ingredients for remembering

































(automatic translation)
1. Dungeon hero to adapt the timing of reach. Slight to march into a hero of the arrival time.
2. Northeast of the vampire hero emerged from the gate are usually put out immediately by brainwashing.
3. Once eight troops out of the trap and cobbles, uncomplicated????enemy creatures.
4. Eventful causing please. Hero, as well as the enemy and destabilizing actions can not even control and can not be cleared.
5. At first glance, seem like a blue-and iron-clad team, but Creature say that there is none of the destabilizing potential to cause???who is right?
6. Creature blue hero who massacred above. Look fun.
7. Funds are 48,000 (four minutes crushing the middle and small rooms into little more INPU increases). Effective use.
8. Emergence of a hero is as follows. (LV across the board unless the Creature LV10) fairy???is the emergence of the tie will go away when the catch is.

Northwest: Night * 2, * Giant 2, Archer, Wizard, LV9 MAUNTENDOWAFU
North: Wizard * 2, * Samurai 2, which, Monk, LV9 MAUNTENDOWAFU
Northeast: vampires, LV9 DAKUMISUTORESU, BAIRUDEMON, Dragon, TENTAKURU, LV9 oak, LV9 MAUNTENDOWAFU
West: Sieff, dwarf, a giant, barbarian, Samurai, Archer, LV9 MAUNTENDOWAFU
East: Monk, which * 2, Giant, Samurai, Archer, LV9 MAUNTENDOWAFU
Southwest: Dwarf, Knight, Wizard, barbarian, Samurai, Archer, LV9 MAUNTENDOWAFU
South: wizard, Thief, Giant, Monk, Archer, Samurai, LV9 MAUNTENDOWAFU
Southeast: which, Archer, Wizard, Samurai, barbarian, Avatar, LV9 MAUNTENDOWAFU
