REM ********************************************
REM
REM Script for Level Euphine
REM
REM ********************************************

SET_GENERATE_SPEED(500)

COMPUTER_PLAYER(PLAYER1,3)
COMPUTER_PLAYER(PLAYER2,5)

MAX_CREATURES(PLAYER0,12)
MAX_CREATURES(PLAYER1,12)
MAX_CREATURES(PLAYER2,20)

START_MONEY(PLAYER0,300)
START_MONEY(PLAYER1,10000)
START_MONEY(PLAYER2,30000)

ADD_CREATURE_TO_POOL(BUG,15)
ADD_CREATURE_TO_POOL(FLY,5)
ADD_CREATURE_TO_POOL(SPIDER,5)
ADD_CREATURE_TO_POOL(SORCEROR,5)
ADD_CREATURE_TO_POOL(DEMONSPAWN,5)
ADD_CREATURE_TO_POOL(DRAGON,15)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,5)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)


CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)


CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,FLY,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)


CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER2,GIANT,1,1)



ROOM_AVAILABLE(PLAYER1,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER1,LAIR,1,1)
ROOM_AVAILABLE(PLAYER1,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER1,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)

ROOM_AVAILABLE(PLAYER2,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER2,LAIR,1,1)
ROOM_AVAILABLE(PLAYER2,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER2,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER2,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER2,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER2,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER2,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER2,PRISON,1,0)
ROOM_AVAILABLE(PLAYER2,TORTURE,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)


TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER2,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_ARMAGEDDON,1,0)

IF(PLAYER_GOOD,WIZARD < 2)
    ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
    ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
    ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ENDIF


IF(PLAYER_GOOD,DRAGON < 3)
    ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
    ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
    ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ENDIF

IF(PLAYER0,BRIDGE > 0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ENDIF

IF(PLAYER_GOOD,VAMPIRE == 0)
    ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF

IF(PLAYER0,TUNNELLER == 0)
    LOSE_GAME
ENDIF
