REM ********************************************
REM
REM Script for Level Feet Baking Vermillions
REM
REM ********************************************



COMPUTER_PLAYER(PLAYER1,0)

SET_GENERATE_SPEED(500)

MAX_CREATURES(PLAYER0,24)
MAX_CREATURES(PLAYER1,32)

START_MONEY(PLAYER0,15000)
START_MONEY(PLAYER1,15000)

ADD_CREATURE_TO_POOL(BUG,8)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,18)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,16)
ADD_CREATURE_TO_POOL(TENTACLE,16)
ADD_CREATURE_TO_POOL(VAMPIRE,12)

CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER1,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(PLAYER1,BOULDER,1,0)


CREATE_PARTY(PARTY1)
    ADD_TO_PARTY(PARTY1,DWARFA,5,1000,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY1,DWARFA,5,1000,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY1,THIEF,4,500,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY1,THIEF,4,500,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY1,THIEF,4,500,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY1,ARCHER,4,500,STEAL_GOLD,0)
    ADD_TO_PARTY(PARTY1,ARCHER,4,500,STEAL_GOLD,0)

CREATE_PARTY(PARTY2)
    ADD_TO_PARTY(PARTY2,GIANT,6,1500,ATTACK_ROOMS,0)
    ADD_TO_PARTY(PARTY2,GIANT,7,3000,ATTACK_ROOMS,0)
    ADD_TO_PARTY(PARTY2,GIANT,6,1500,ATTACK_ROOMS,0)
    ADD_TO_PARTY(PARTY2,GIANT,6,1500,ATTACK_ROOMS,0)
    ADD_TO_PARTY(PARTY2,BARBARIAN,6,1500,ATTACK_ROOMS,0)
    ADD_TO_PARTY(PARTY2,BARBARIAN,6,1500,ATTACK_ROOMS,0)

CREATE_PARTY(PARTY3)
    ADD_TO_PARTY(PARTY3,WIZARD,8,2500,STEAL_SPELLS,0)
    ADD_TO_PARTY(PARTY3,WIZARD,8,5000,STEAL_SPELLS,0)
    ADD_TO_PARTY(PARTY3,WITCH,8,2500,STEAL_SPELLS,0)
    ADD_TO_PARTY(PARTY3,WITCH,8,2500,STEAL_SPELLS,0)
    ADD_TO_PARTY(PARTY3,MONK,8,2500,STEAL_SPELLS,0)
    ADD_TO_PARTY(PARTY3,MONK,8,2500,STEAL_SPELLS,0)
    ADD_TO_PARTY(PARTY3,MONK,8,2500,STEAL_SPELLS,0)

CREATE_PARTY(PARTY4)
    ADD_TO_PARTY(PARTY4,MONK,10,15000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY4,KNIGHT,10,10000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY4,WITCH,10,5000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY4,SAMURAI,9,5000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY4,SAMURAI,9,5000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY4,SAMURAI,9,5000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(PARTY4,SAMURAI,9,5000,ATTACK_DUNGEON_HEART,0)


IF_ACTION_POINT(1,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,-1,2)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2,-2,2)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,-3,2)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,-4,2)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
    ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
ENDIF

SET_TIMER(PLAYER0,TIMER0)
IF(PLAYER0,TIMER0 >= 10000)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,6,2,7,2000)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,9,8,4,400)
ENDIF

IF_ACTION_POINT(10,PLAYER0)
    ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,11,8,6,800)
ENDIF


IF(PLAYER1,DUNGEON_DESTROYED == 1)
    WIN_GAME
ENDIF

IF(PLAYER0,DUNGEON_DESTROYED == 1)
    LOSE_GAME
ENDIF
