SET_GENERATE_SPEED(400)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,10000)
START_MONEY(PLAYER2,10000)
START_MONEY(PLAYER3,10000)

MAX_CREATURES(ALL_PLAYERS,20)

ADD_CREATURE_TO_POOL(ARCHER,100)
ADD_CREATURE_TO_POOL(KNIGHT,100)
ADD_CREATURE_TO_POOL(GIANT,100)
ADD_CREATURE_TO_POOL(SAMURAI,100)
ADD_CREATURE_TO_POOL(TROLL,100)
ADD_CREATURE_TO_POOL(DRAGON,100)
ADD_CREATURE_TO_POOL(DEMONSPAWN,100)
ADD_CREATURE_TO_POOL(FLY,100)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,100)
ADD_CREATURE_TO_POOL(SORCEROR,100)
ADD_CREATURE_TO_POOL(BILE_DEMON,100)
ADD_CREATURE_TO_POOL(BUG,100)
ADD_CREATURE_TO_POOL(SPIDER,100)
ADD_CREATURE_TO_POOL(HELL_HOUND,100)
ADD_CREATURE_TO_POOL(ORC,100)

CREATURE_AVAILABLE(ALL_PLAYERS,ARCHER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,KNIGHT,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,GIANT,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SAMURAI,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
REM ROOM_AVAILABLE(ALL_PLAYERS, BRIDGE, 1, 0)
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,1)
ROOM_AVAILABLE(PLAYER2,BRIDGE,1,1)
ROOM_AVAILABLE(PLAYER3,BRIDGE,1,1)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
REM DOOR_AVAILABLE(ALL_PLAYERS, BRACED, 1, 0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
REM TRAP_AVAILABLE(ALL_PLAYERS, WORD_OF_POWER, 1, 0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
REM MAGIC_AVAILABLE(ALL_PLAYERS, POWER_DESTROY_WALLS, 1, 0)
REM MAGIC_AVAILABLE(ALL_PLAYERS, POWER_ARMAGEDDON, 1, 0)

SET_TIMER(PLAYER0,TIMER0)
SET_TIMER(PLAYER1,TIMER0)
SET_TIMER(PLAYER2,TIMER0)
SET_TIMER(PLAYER3,TIMER0)

SET_FLAG(PLAYER0,FLAG0,0)
SET_FLAG(PLAYER0,FLAG1,0)
SET_FLAG(PLAYER0,FLAG2,0)

CREATE_PARTY(HEROES)
    ADD_TO_PARTY(HEROES,KNIGHT,5,2000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(HEROES,ARCHER,7,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(HEROES,THIEF,5,2000,STEAL_GOLD,0)

CREATE_PARTY(BLUE)
    ADD_TO_PARTY(BLUE,GIANT,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BLUE,SAMURAI,6,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BLUE,ORC,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BLUE,DEMONSPAWN,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BLUE,WIZARD,7,0,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(BLUE2)
    ADD_TO_PARTY(BLUE2,GIANT,6,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BLUE2,SAMURAI,6,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BLUE2,THIEF,5,0,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(GREEN)
    ADD_TO_PARTY(GREEN,BILE_DEMON,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(GREEN,DRAGON,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(GREEN,TENTACLE,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(GREEN,GIANT,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(GREEN,SORCEROR,7,0,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(GREEN2)
    ADD_TO_PARTY(GREEN2,TENTACLE,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(GREEN2,HELL_HOUND,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(GREEN2,SPIDER,5,0,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(YELLOW)
    ADD_TO_PARTY(YELLOW,ORC,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(YELLOW,DARK_MISTRESS,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(YELLOW,ARCHER,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(YELLOW,FAIRY,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(YELLOW,MONK,7,0,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(YELLOW2)
    ADD_TO_PARTY(YELLOW2,DARK_MISTRESS,6,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(YELLOW2,ARCHER,7,0,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(YELLOW2,TROLL,5,0,ATTACK_DUNGEON_HEART,0)

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    IF_AVAILABLE(PLAYER0,POWER_ARMAGEDDON == 0)
        LOSE_GAME
    ENDIF
    IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
        WIN_GAME
    ENDIF
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    SET_FLAG(PLAYER0,FLAG2,1)
ENDIF

IF(PLAYER0,FLAG2 == 1)
    IF(PLAYER_GOOD,GUARD_POST == 0)
        ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
    ENDIF
ENDIF

IF(PLAYER0,TIMER0 >= 17280)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES,-1,DUNGEON_HEART,0,5,0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES,-2,DUNGEON_HEART,0,5,0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES,-3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEROES,-4,1)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    SET_FLAG(PLAYER0,FLAG1,1)
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED == 1)
    SET_FLAG(PLAYER0,FLAG1,1)
ENDIF

IF(PLAYER3,DUNGEON_DESTROYED == 1)
    SET_FLAG(PLAYER0,FLAG1,1)
ENDIF

REM BLUE
IF(PLAYER1,TIMER0 >= 7680)
    IF(PLAYER1,DUNGEON_DESTROYED != 1)
        IF(PLAYER1,TOTAL_CREATURES < 25)
            IF(PLAYER0,FLAG1 == 0)
                NEXT_COMMAND_REUSABLE
                ADD_PARTY_TO_LEVEL(PLAYER1,BLUE,-6,1)
                NEXT_COMMAND_REUSABLE
                SET_TIMER(PLAYER1,TIMER0)
            ENDIF
            IF(PLAYER0,FLAG1 == 1)
                IF_AVAILABLE(PLAYER0,POWER_ARMAGEDDON == 0)
                    NEXT_COMMAND_REUSABLE
                    ADD_PARTY_TO_LEVEL(PLAYER1,BLUE,-6,1)
                    NEXT_COMMAND_REUSABLE
                    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER1,BLUE2,-2,DUNGEON_HEART,4,5,0)
                    NEXT_COMMAND_REUSABLE
                    SET_TIMER(PLAYER1,TIMER0)
                ENDIF
                IF_AVAILABLE(PLAYER0,POWER_ARMAGEDDON == 1)
                    NEXT_COMMAND_REUSABLE
                    ADD_PARTY_TO_LEVEL(PLAYER1,BLUE,-6,1)
                    NEXT_COMMAND_REUSABLE
                    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER1,BLUE2,-2,DUNGEON_HEART,0,5,0)
                    NEXT_COMMAND_REUSABLE
                    SET_TIMER(PLAYER1,TIMER0)
                ENDIF
            ENDIF
        ENDIF
    ENDIF
ENDIF

REM GREEN
IF(PLAYER2,TIMER0 >= 7680)
    IF(PLAYER2,DUNGEON_DESTROYED != 1)
        IF(PLAYER2,TOTAL_CREATURES < 25)
            IF(PLAYER0,FLAG1 == 0)
                NEXT_COMMAND_REUSABLE
                ADD_PARTY_TO_LEVEL(PLAYER2,GREEN,-8,1)
                NEXT_COMMAND_REUSABLE
                SET_TIMER(PLAYER2,TIMER0)
            ENDIF
            IF(PLAYER0,FLAG1 == 1)
                IF_AVAILABLE(PLAYER0,POWER_ARMAGEDDON == 0)
                    NEXT_COMMAND_REUSABLE
                    ADD_PARTY_TO_LEVEL(PLAYER2,GREEN,-8,1)
                    NEXT_COMMAND_REUSABLE
                    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER2,GREEN2,-1,DUNGEON_HEART,4,5,0)
                    NEXT_COMMAND_REUSABLE
                    SET_TIMER(PLAYER2,TIMER0)
                ENDIF
                IF_AVAILABLE(PLAYER0,POWER_ARMAGEDDON == 1)
                    NEXT_COMMAND_REUSABLE
                    ADD_PARTY_TO_LEVEL(PLAYER2,GREEN,-8,1)
                    NEXT_COMMAND_REUSABLE
                    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER2,GREEN2,-1,DUNGEON_HEART,0,5,0)
                    NEXT_COMMAND_REUSABLE
                    SET_TIMER(PLAYER2,TIMER0)
                ENDIF
            ENDIF
        ENDIF
    ENDIF
ENDIF

REM YELLOW
IF(PLAYER3,TIMER0 >= 7680)
    IF(PLAYER3,DUNGEON_DESTROYED != 1)
        IF(PLAYER3,TOTAL_CREATURES < 25)
            IF(PLAYER0,FLAG1 == 0)
                NEXT_COMMAND_REUSABLE
                ADD_PARTY_TO_LEVEL(PLAYER3,YELLOW,-7,1)
                NEXT_COMMAND_REUSABLE
                SET_TIMER(PLAYER3,TIMER0)
            ENDIF
            IF(PLAYER0,FLAG1 == 1)
                IF_AVAILABLE(PLAYER0,POWER_ARMAGEDDON == 0)
                    NEXT_COMMAND_REUSABLE
                    ADD_PARTY_TO_LEVEL(PLAYER3,YELLOW,-7,1)
                    NEXT_COMMAND_REUSABLE
                    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER3,YELLOW2,-4,DUNGEON_HEART,4,5,0)
                    NEXT_COMMAND_REUSABLE
                    SET_TIMER(PLAYER3,TIMER0)
                ENDIF
                IF_AVAILABLE(PLAYER0,POWER_ARMAGEDDON == 1)
                    NEXT_COMMAND_REUSABLE
                    ADD_PARTY_TO_LEVEL(PLAYER3,YELLOW,-7,1)
                    NEXT_COMMAND_REUSABLE
                    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER3,YELLOW2,-4,DUNGEON_HEART,0,5,0)
                    NEXT_COMMAND_REUSABLE
                    SET_TIMER(PLAYER3,TIMER0)
                ENDIF
            ENDIF
        ENDIF
    ENDIF
ENDIF
