REM ********************************************
REM
REM Script for Level 220
REM
REM ********************************************

SET_GENERATE_SPEED(500)

COMPUTER_PLAYER(PLAYER1,3)

START_MONEY(ALL_PLAYERS,10000)

MAX_CREATURES(PLAYER0,10)
MAX_CREATURES(PLAYER1,30)

ADD_CREATURE_TO_POOL(THIEF,3)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)

CREATURE_AVAILABLE(PLAYER0,THIEF,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_CHICKEN,1,0)

CREATE_PARTY(KNIGHTS)
    ADD_TO_PARTY(KNIGHTS,BARBARIAN,10,300,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(KNIGHTS,KNIGHT,10,3000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(KNIGHTS,FAIRY,10,300,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(KNIGHTS,WIZARD,10,300,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(ATTACKERS)
    ADD_TO_PARTY(ATTACKERS,GIANT,10,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ATTACKERS,SAMURAI,10,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(DESTROYERS)
    ADD_TO_PARTY(DESTROYERS,THIEF,10,1000,ATTACK_ROOMS,0)

CREATE_PARTY(STEALERS)
    ADD_TO_PARTY(STEALERS,WITCH,10,500,STEAL_SPELLS,0)


IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    SET_FLAG(PLAYER0,FLAG0,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KNIGHTS,-1,1)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,KNIGHTS,-2,DUNGEON,0,10,600)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ATTACKERS,-3,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DESTROYERS,-3,2)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,STEALERS,-3,2)
ENDIF

IF(PLAYER0,FLAG0 == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES < 1)
        WIN_GAME
    ENDIF
ENDIF
